中国象棋的计算机博弈属于人工智能的研究范畴。
Chinese chess computer game belongs to the field of artificial intelligence research.
计算机博弈是人工智能领域中最具有挑战性的科研课题之一。
Computer game is one of the most challenging topics in the field of artificial intelligence.
该博弈程序的设计与实现对完成其他民间棋类的计算机博弈程序具有一定的参考价值。
The design and realization of Wudao chess computer game program has some referential value to accomplish the computer game programs of other sorts of folk chess.
目前黑白棋、五子棋、国际象棋等棋类的计算机博弈已经取得了成功,而博弈树更为庞大的中国象棋计算机博弈尚处于萌芽阶段。
Now, people have obtained success in Othello, Gobang, chess with computer game, however, Chinese chess computer game which has huger searching-tree, is still at the initial stage.
设计了一个智能五子棋系统,实现人和计算机两方进行博弈。
An intelligent gobang system is designed and realized in the game between human and computer.
计算机仿真实验表明,新的博弈学习方法的有效性有了很大的提高。
Computer experiments show that the practicality and effectiveness of the new game learning method has been greatly improved.
论文提出了基于专家系统设计思想的计算机围棋博弈系统结构,知识库和推理机是该系统的核心部件。
The paper proposes computer Go system structure based on expert system design whose core parts are knowledge base and inference machine.
本论文基于人工智能的思想和方法研究机器围棋博弈问题,根据专家系统的体系结构来构造计算机围棋博弈系统。
This paper studies the problem of computer Go based on the idea and method of artificial intelligence, building computer Go system according to expert system structure.
因此,对于像国际象棋和围棋这样的大型博弈游戏来说,计算机程序不可能遍历所有结果,而是仅仅通过最上层的几个步骤来判断胜负。
Thus, for large games like Chess and Go, computer programs are forced to estimate who is winning or losing by focusing on just the top portion of the entire tree.
这是一个理论计算机科学和算法博弈论的题目。
This is a proposal in theoretical computer science and algorithmic game theory.
龙,即使好的,非常受收集家和博弈计算机欢迎,但是好调整好的也描述很多RPG运动员不可能有的遭遇。
Dragons, even the Good ones, are very popular with collectors and game players, but the Good-aligned ones also represent an encounter that many RPG players are unlikely to have.
本文将这些技术用于五子棋中,设计了一个智能五子棋系统,实现人和计算机两方进行博弈。
These techniques are applied to the five stone game. An intelligent five stone game system is designed realizing the gaming between human and machine.
本文将这些技术用于五子棋中,设计了一个智能五子棋系统,实现人和计算机两方进行博弈。
These techniques are applied to the five stone game. An intelligent five stone game system is designed realizing the gaming between human and machine.
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