5G 网络的速度大约是 4G 的10倍,这意味着你可以使用 5G 网络瞬间就能下载一部电影。此外,虚拟现实游戏将开始变得更受欢迎。5G 将使虚拟现实游戏更加真实。
5G networks are about 10 times faster than 4G. This means you can download a movie in seconds using 5G. Also, VR games will become more popular with 5G. 5G will make the VR games even more real.
就拿虚拟现实游戏做个比方。
在英特网之前是不可能出现虚拟现实游戏的。
在许多虚拟现实游戏,可以捡起一个离你手一英尺远的物体。
In many VR games, you can "pick up" an object up to a foot away from your hand.
简而言之,在虚拟现实游戏中,投掷都是非常困难的,这是由于不能感知虚拟对象的重量。
In a nutshell, it's hard to throw in VR because you can't sense the weight of the virtual object.
Email和网页浏览被虚拟现实游戏、智能手机以及社交网络所代替,每个人都获得了第二种平行的存在方式。
As E-mail and Web browsing have given way to virtual reality games, intelligent cell phones, and social networking, we are each developing a second, parallel, existence.
虚拟现实游戏当中所蕴藏的线索分布于全球各个角落,对于任何一个人来说,要独力解开游戏中的迷团都几乎是不可能的。
Because ARG clues are distributed so widely across the globe, it is impossible for any one person to solve the mystery alone.
最令人担忧的是,青少年很可能在玩了几个小时的虚拟现实游戏后接着就去开车,此时他很可能出现醉酒般的平衡和视觉障碍。
The worry is that a teenager, after several hours of playing a virtual reality game, might get behind the wheel of a car and have balance and vision impairments similar to being drunk.
大脑表现得就像在玩虚拟现实电子游戏。
The brain behaves as if it were playing a virtual reality video game.
他说:“在未来,我们希望詹姆斯·迪恩的形象能够应用于不同的游戏场景、不同的虚拟现实场景或者增强虚拟现实场景。”
"Moving into the future, we want James Dean to be brought into different gaming environments, or different virtual reality environments, or augmented reality environments," he says.
它还使各种低速设备(键盘、鼠标、游戏外设、虚拟现实外设)连接到PC上。
It also connects a variety of low-speed devices (keyboards, mice, game peripherals, virtual reality peripherals) to the PC.
系统配有游戏或虚拟现实训练场景之类的软件,而它可防止你从事任何走神到其它事情。
The system comes with software, such as games or virtual-reality training scenarios, and it prevents you from engaging in any program until you're in the zone.
在互联网的历史上,很多情况下是人们通过网络交际、游戏和虚拟现实而越来越深的陷入虚拟世界。
For much of the history of the Internet, people entered deeper and deeper into the virtual world, through social networking, gaming and virtual reality.
“增大化现实”技术与虚拟现实相比仍是一个不够成熟的领域,虚拟现实已经以各种形式进入技术主流,如计算机游戏、网络虚拟世界、基于计算机动画的电影以及计算机特效。
Ar is still an immature field compared with virtual reality, which has now entered the mainstream in the form of video games, online virtual worlds and computer-animated films and special effects.
在某种意义上说,在视频游戏的形式上虚拟现实已经是家常便饭了,突出表现在那些阿凡达和其他可以感知运动并作出震动反应的的玩家上面。
In a sense, it has become commonplace in the form of video games, which routinely feature avatars and have controllers that sense movement and provide vibrational feedback.
“我们利用虚拟现实技术设计了这个实验,”哈萨比斯说,“人们可以在这个虚拟世界自由行动,就像玩《雷神之锤》游戏一样。
‘We basically created an experiment with a virtual reality environment,’ says Hassabis, ‘which people navigated around, like playing Quake.
这是许多,许多个月的努力工作,重塑你的游戏,你知道和爱,正是适应新媒体的虚拟现实的产品。
It was the product of many, many months of hard work, reshaping the game you know and love to precisely fit the new medium of virtual reality.
获胜者将在2004年11月参加真实的颁奖会,赛拉米希望数码皇后能在电脑游戏、虚拟现实电影和广告中担任更多的角色。
The winner will be crowned at a flesh-and-blood conference in November 2004 and Cerami hopes the digital queen will go on to greater things with roles in videogames, virtual reality films and adverts.
数字叙事只能在计算机环境下存在和体验,主要表现为互动小说、超文本小说、虚拟现实叙事以及具有叙事性的电子游戏。
Digital narrative can only exist and be experienced in computer environment, covering interactive fiction, hypertext fiction, virtual reality narrative, and computer games with certain narrativity.
士兵们已经使用电脑游戏和虚拟现实技术来进行战术训练,但是新一代游戏也许可以用另一种方式帮助士兵们保命,通过帮助他们学习语言。
Soldiers already use video games and virtual reality to train in battlefield tactics, but a new generation of games may help keep soldiers alive in another way: by helping them learn languages.
科学家们还使用通常用于视频游戏的虚拟现实设备。
The scientists also use the Oculus Rift headset, equipment often used for video games.
网络艺术已日渐形成自己的后审美范式,即虚拟现实的符号审美、在线交互的活性审美和游戏世界的快乐审美。
The network art has formed gradually its own aesthetic paradigm, which is the symbol aesthetics of virtual reality, interactive aesthetics online and pleasant aesthetics of the game world.
其潜在的应用领域包括窄带视频传输、计算机辅助教学、游戏制作、虚拟现实等等。
The potential application of this technique includes low bit-rate video transmission, computer aided instruction, game design, virtual reality and so on.
计算机3d人脸对象的应用范围十分广泛,包括虚拟现实、辅助教学、远程会议、人机交互、游戏娱乐、电影制作等诸多方面。
Computer based 3d face model has been widely used in many fields, such as virtual reality, computer aided instruction, teleconference, HCI, computer game, movie making, etc.
“增大化现实”技术与虚拟现实相比仍是一个不够成熟的领域,虚拟现实已经以各种形式进入技术主流,如计算机游戏、网络虚拟世界、基于计算机动画的电影以及计算机特效。
Ar is still an immature field compared with virtual reality which has now entered the mainstream in the form of video games online virtual worlds and computer-animated films and special effects.
本文简述了真实感人脸皮肤与皱纹绘制在刑侦、考古、虚拟现实、计算机游戏等领域中的应用,综述了其现状及发展趋势,比较分析了现有的几种方法。
This paper indicates the application of realistic facial skins and wrinkles rendering in the fields of criminalistics, archeology, virtual reality, computer game and so on.
网络游戏是属于虚拟现实模拟系统的一种,它们都具有在计算机系统中创建出具有沉浸性、真实感的场景的强大功能。
Online games are a kind of virtual reality simulation system; they all have the strong ability to create a computer system with immersive, realistic scenes.
它在虚拟现实、影视特技、游戏设计等众多领域扮演着重要的角色。
It plays a great role in virtual reality, film special effects, game design, and so on.
人体运动在电影制作、视频游戏、虚拟现实应用以及拟人机器人控制中都占有非常重要的地位。
Human motion has played a very important role in file production, video games, virtual reality applications, and control of humanoid robot.
人体运动在电影制作、视频游戏、虚拟现实应用以及拟人机器人控制中都占有非常重要的地位。
Human motion has played a very important role in file production, video games, virtual reality applications, and control of humanoid robot.
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