游戏名由美国开发公司暴雪命名,暴雪也是广受好评的游戏魔兽世界的开发者。
The title has been created by US developer Blizzard, the firm behind the popular game World of Warcraft.
两年前威望迪的视频游戏单位(拥有畅销游戏“魔兽世界”)与美国动视(拥有畅销游戏“吉他英雄”)合并组成世界最大的视频游戏公司-动视暴雪。
Two years ago its video-game unit, which owns “World of Warcraft”, merged with America's Activision, the maker of “Guitar Hero”, to form Activision Blizzard, the world's biggest video-game company.
两年前威望迪的视频游戏单位(拥有畅销游戏“魔兽世界”)与美国动视(拥有畅销游戏“吉他英雄”)合并组成世界最大的视频游戏公司-动视暴雪。
Two years ago its video-game unit, which owns "world of Warcraft", merged with America's Activision, the maker of "Guitar Hero", to form Activision Blizzard, the world's biggest video-game company.
中国魔兽世界玩家中的女性所占比例较小,大概是美国女性玩家比例有20%而中国是10%这样子。
There seem to be fewer female players of 'World of Warcraft' in China. On the order of 20 percent here and 10 percent there.
我记得某金融分析师曾说:“在美国,人们不需要虚拟的成就来让他们自己感到满意。”他也对魔兽世界初期的成功非常怀疑。
I remember a certain financial analyst said "in America, people don't need virtual accomplishments to feel good about themselves" and was very skeptical about WOW's early success.
举例来说,你可以把好友从Facebook迁移到Google +,但是你在“魔兽世界”游戏上或者美国航空公司获得的价值,在别的地方就没有太大价值了。
You can move your friends from, say, Facebook to Google +, but the value earned in World of Warcraft or on American Airlines doesn't count for much elsewhere.
此版本的魔兽世界仅在美国,加拿大,澳洲,新加坡新西兰,马来西亚和泰国地区销售。
The North American version of World of Warcraft is intended for sale and use within the United States, Canada, Australia, Singapore, New Zealand, Malaysia and Thailand only.
在过去两三个月,我们有很多玩家在尝试了美国和欧洲的《魔兽世界》之后又加入了EVE online,我想他们更喜欢不同的、更有深度的作品。
The past 2-3 months we have been getting a lot of players which tried WoW when it was released in US and Europe and are now looking for something different, deeper, and more challenging.
中国玩家在游戏经济方面发明了许多有趣的方式,而我在美国两年的魔兽世界研究中从未发现。
Chinese have invented some interesting ways to play with the in-game economy (not the real world economy). Ways that I have not observed here in two years of studying 'world of Warcraft.'
中国玩家在游戏经济方面发明了许多有趣的方式,而我在美国两年的魔兽世界研究中从未发现。
Chinese have invented some interesting ways to play with the in-game economy (not the real world economy). Ways that I have not observed here in two years of studying 'world of Warcraft.'
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