• 注意可能可能完全希望网格动画可能不完全是因为而且可能需要一些修正

    What you will notice is that it may or may not be exactly where you want it on your grid and the animation may not be exactly as you want it and may need some fixing.

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  • 网格文件并不需要一个导入动画

    Your mesh file does not need to have an animation to be imported.

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  • 骨架物体一种描述方式广泛应用道路探询动画有限元网格生成路径规划特征识别等领域

    Skeleton is a representation of an object which has been shown to useful in interrogation, animation, finite element mesh generation, path planning, and feature recognition.

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  • 导出骨架层级网格法线纹理动画

    Export the mesh with the skeleton hierarchy, normals, textures and animation.

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  • 改变更新所有男性网格更好面部动画头发胡须

    Changed: Updated all male face meshes, beards and hair for better facial animation.

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  • 今天我们分享网格中的缩略图一些精美动画

    Today we'd like to share some fancy animations for thumbnails in a grid with you.

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  • 理解掌握应用多边形网格NURBS细分表面模型脚本编写动画技术

    Comprehension and mastery over scripting and animation techniques applied to Polygonal Mesh, NURBS and Subdivide Surface models.

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  • 描述动画标志简单易于使用非常中央处理器友好所有动画存储网格中央处理器重皮肤模拟

    Description: Animated Flags is simple, easy to use and is very CPU friendly. All the animations are stored as meshes. No CPU heavy cloth or skin simulation.

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  • 全面理解掌握各种动画技术制作多边形网格NURBS细分表面模型

    Comprehension and mastery over animation techniques to manipulate Polygonal Mesh, NURBS and Subdivide Surface models.

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  • 应用动画蒙皮网格花费时间

    Time spent applying animations to skinned meshes.

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  • 一个网格或者皮肤必须链接关节体系定义给定关节动画角色的某一部分网格如随之运动。

    The mesh or skin must then be connected to the joint hierarchy in order to define which parts of the character mesh move when a given joint is animated.

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  • 动画所有网格顶点包含着顶点位置(可能包括法线)其全部储存内存中

    Vertex positions (may include normals also) for all the vertices in the mesh for all the animation frames are stored in memory.

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  • 此外动画、虚拟环境网络浏览医学扫描计算机游戏领域已经可以看到许多多边形网格构建的实体模型

    Furthermore, there are entity models created by polygon mesh in many applications such as cartoon, vision environment, network browse, physic scanning, computer games.

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  • 所有动画存储网格

    All the animations are stored as meshes.

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  • 此外动画、虚拟环境网络浏览医学扫描计算机游戏领域已经可以看到许多多边形网格构建的实体模型

    Furthermore, there are entity models created by polygon mesh in many applications such as cartoon, vision environment, network browse, physic scanning and computer games.

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  • 研究了动画生成关键技术,基于图形矢量表示法,提出通过网格一个三维物体来生成中间画的算法

    A new method of generating in-between was put forward by meshing a three-dimension object based on the presentation of vector graphics.

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  • 传统方法采用精细网格模型曲面模型建立人头结构,采用生理模型或参数模型进行人脸动画

    Traditional approaches use wire-frame model or surface model to build 3D head structure, and use physiological model or parametric model to make facial animation.

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  • 传统方法采用精细网格模型曲面模型建立人头结构,采用生理模型或参数模型进行人脸动画

    Traditional approaches use wire-frame model or surface model to build 3D head structure, and use physiological model or parametric model to make facial animation.

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