项目编辑曲线,如果有必要的侧面。
Project the edited curve, if necessary on the lateral surface.
你可以编辑曲线、长度、贝塞尔曲线类型等基本相机动作。
You can edit the curve, length, bezier type and so on as you would expect to do most basic camera moves.
以前只能通过绘制曲线、编辑节点来绘制标注框,不仅操作麻烦,也很难画出一些特殊形状。
Previously available only through the curve plotting, edit node to map annotation box, not only operation trouble, it is hard to draw some special shapes.
基于参数曲线和曲面控制的空间变形是重要的几何外形编辑和柔性物体动画实现手段。
Space Deformations controlled by parametric curve or surface are important methods for geometric shape edit and flexible object animation.
透镜模型参数在曲线编辑器可用。
失真系数可以手动设置,通过使用曲线可用曲线编辑器,或可以计算绘图测量线路在某个片段。
The distortion coefficients can be set manually, by using curves available in the curve Editor, or can be calculated by drawing measurement lines in the clip.
失真系数,也可用于在曲线编辑器编辑。
The distortion coefficients are also available for editing in the curve editor.
易用的动态动画模式,只需要两个按钮,就可以摆脱原来的曲线编辑。
Easy "Dynamic" animation mode, to start and stop a colour animation with just two buttons of the control surfaces, without the need of going to the curve editor.
x和y的位置跟踪器跟踪每个可用的曲线编辑器。
X and Y tracker positions for each tracker are available in the curve editor.
通过对模型轮廓曲线及表面的几何特性分析,编辑对象,从而达到对设计进行优化的目的。
Through geometrical feature analysis of curve and face of model outline, editing object, thus receiving purpose of optimization design.
选择球体,打开迷你曲线编辑器,搜索岩浆材质,并打开第2个子材质。
Select the sphere and open the "Mini Curve Editor" search for the "Magma_Ball" open it and open Material 2 (Magma).
在曲线编辑器里将路径设置为样条轨迹。
Curve Modifier - to set the NurbsPath as a path along which rope will follow.
你可以使用旋转编辑器制作灯座,利用曲线工具模拟悬挂着的电线。
You can use a Lathe Modifier for the base of the Lamp and splines for simulating the hanging cables.
负责测井曲线的衔接、编辑、深度转换,正规化以及测井曲线的处理,比如环境校正。
Responsible for log curve splicing, editing, depth shifting, normalization and log curve process, such as environment correction.
服装草图的交互修改是草图约束维护的过程,构建侧视图、正视图、断面图3个视图组成草图修改平台,在平台上交互编辑特征曲线。
By using an interactive platform composed of side view, front view and perspective view, and editing feature lines on this platform, a 3d garment sketch is intuitively modified.
在你的曲线编辑器,您想要的平滑或壁架在任何恶劣的撞击你的曲线。
In your curve editor you'll want to smooth out any nasty bumps or ledges in your curves.
现在我只需要打断编辑样条曲线中的所有点并增加了一个扫频。
Now I just pressed break all points inside the edit spline and added a sweep.
几乎所有混合条件的成绩曲线也高于任何一种单一任务条件(匹配或编辑)。
And the performances of almost all mixed groups between implicit and explicit learning were higher than any group's with a single task.
返回AnimationCurve-用户编辑的曲线。
返回AnimationCurve-用户编辑的曲线。
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