匹配完成并且更新了渲染状态后,剩下要做的就是在屏幕中实际绘制匹配文本。
With matching complete and the render states updated, all that's left is to actually draw the match text on the screen.
渲染阶段指组件被渲染或者绘制到屏幕上的时候。
The Render phase occurs when the Component is rendered or painted on screen.
在FSX,渲染和绘制物件,都是以帧为基础. .。
In FSX, the 'rendering' or 'drawing' of this objects, occurs, on a per 'frame' basis..
借助于图形硬件加速,那些需要绘制大量图形的站点不但可以降低CPU的占用率,还能加快图形的渲染速度。
Graphics hardware acceleration means that rich, graphically intensive sites can render faster while using less CPU.
所有对象将无照明绘制一次,然后所有对象的照明将一起在渲染队列的末尾被渲染。
All objects will be drawn once without lighting, then lighting of all objects will be rendered together at the end of the render queue.
纹理模式-尽可能的尝试绘制一切内容。注意,如果场景中没有布置灯光,渲染结果将仍然为黑色。
Textured - Attempts to draw everything as completely as possible. Note that if you have no lighting in your scene, everything will remain black.
准备好了顶点数据,就可以通过绘制指令将其渲染为图元了。
Once the vertex data is properly specified, it is then rendered as a Primitive via a drawing command.
另外一个使物体渲染看起来正常的是深度测试。深度测试确定在场景中只绘制物体离观察者最近的表面。
The other feature that makes rendering looks correct is Depth testing. Depth testing makes sure that only the closest surfaces objects are drawn in a scene.
通过使用额外的灯光,渲染结果能得到提升,但我已经达到我的目的:你可以自己绘制HDRI。
With the use of extra lights, the results could be improved but I've made my point: it's possible to make your own HDRI from scratch.
一旦DOM树和渲染树构造完毕,浏览器就可以显示(绘制)页面上的元素了。
Once the DOM and the render trees are constructed, the browser can display (" paint ") the elements on the page.
在绘制时根据不同距离选择不同复杂度的树木模型,加快了渲染的速度。
The LOD technology is used, and selecting the tree models of different complexities according to different distances improves the speed of rendering.
外观主题负责页面上大部分HTML的绘制,其被赋予的灵活性使得页面渲染的方式多样化了。
The theme is in charge of drawing most of the HTML on the page which gives it the flexibility to render the page in many different ways.
基于图像的绘制技术不同于对已知场景建立的3d计算机图形,它是利用输入的图片进行渲染。
Unlike traditional 3d computer graphics in which 3d geometry of the scene is known, image-based rendering techniques render novel views directly from input images.
渲染利用率:GPU在绘制像素上花费的时间。
卡通渲染的目的是通过计算机自动生成传统卡通风格的模型与场景的绘制效果。
The motivation of cartoon rendering is auto generating conventional cartoon style pictures by the computer.
纹理映射技术的应用能增强三维场景绘制的真实感,并能提高三维场景的渲染速度。
The application of texture mapping technology can strengthen the reality and increase the rendering speed of the 3d scene.
结束渲染使用者的一批简单绘制。
利用顶点绘制器来实现在GPU中进行毛发渲染,加快了绘制速度。
The real time fur rendering was realized based on GPU to improve the fur rendering speed.
无论画幅的大小,构图的竖横,画家都要认真地对待,把新观念融进自己的作品,加上充分的渲染绘制,力求具有时代感。
No matter what the picture size and the composition are, the painters should take it seriously — applying new conception and colors to drawing in order to make it have the modernity.
大规模的地形渲染算法需要采用细节层次来减少实际需要绘制的地形数据。
Then educes the real time algorithm of dynamic level of detail terrain rendering and gives out its realizing process in detail.
线渲染器是用于在三维空间绘制自由浮动的线。
The line renderer is used to draw free-floating lines in 3d space.
在实时渲染全局光照过程中,利用大规模场景的可见性信息进行自适应的细分,使得绘制效率提高。
According to the information of the visibility for the large-scale scene, the large-scale scene was subdivided by using the method of adaptive subdivision, and the rendering has high efficiency.
设计主要完成了对绘制出来的电视机的平移,旋转和缩放技术的处理,最后通过程序对图形进行渲染使其更具有可观性。
The translation, the rotation and scaling of TV which have mapped out were completed in this design. Finally, by embroidering in procedure, the graphics were more arresting.
设计主要完成了对绘制出来的电视机的平移,旋转和缩放技术的处理,最后通过程序对图形进行渲染使其更具有可观性。
The translation, the rotation and scaling of TV which have mapped out were completed in this design. Finally, by embroidering in procedure, the graphics were more arresting.
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