绘制对象的值的表示形式。
确定此编辑器是否支持绘制对象值的表示形式。
Determines if this editor supports the painting of a representation of an object's value. Overrides UITypeEditor.
贴紧对象仅适用于你在幻灯片上绘制对象而不是你去编辑或移动它们。
Snap To object is applicable only when you are drawing objects on a slide and not when you are editing or moving them.
调用clear清除背景后,即可通过init中创建的顶点数据和三角形绘制对象。
After a call to clear erases the background, you draw the cube by using the vertex data and triangles created in init .
它可以包含标题、文本、图表、绘制对象、形状,以及你在其他程序中创建的剪切画、影片、声音和其他可视对象。
Slides can have titles, text, chARTs, drawn objects and shapes, as well as clip ART, movies, sounds, and visuals you create in other application.
您可以通过定义对象的绘制方式来旋转您的正方形。
You can rotate your square by defining how you draw your object.
然后再编写代码来绘制这些对象。
反之,如果您禁用了深度缓冲,那么必须在绘制3d对象的顺序上付出一定精力。
Conversely, if you disable the depth buffer, you have to pay attention to the order in which you draw your 3d objects.
您也可以忽略透视,以相同大小绘制所有对象,不管它们离得多远。
You can also ignore perspective and draw all objects the same size, no matter how far away they are.
同时,你需要制作你的精灵动画程序,不得不自己排序所有对象,以便他们以正确的顺序绘制。
Also, you will need to make your Sprite routines, and you have to sort your objects yourself, so they will be drawn in the right order.
在介绍了基本的转换方法之后,让我们来了解另一个在绘制多个转换和对象时很有用的主题。
With the basic transformations covered, let's explore one additional topic that's useful when you draw multiple transformations and objects.
该对象为每个单元提供正确的缩放和平移,并且每当组件从其父容器重新绘制时,比例和位置都是正确的。
This object provided the correct scaling and translation for each cell, and whenever the component was repainted from its parent, the scale and position were correct.
它是控制器驱动的,意思是框架通过调用控制器对象从而绘制视图。
It is controller-driven, meaning that the framework calls controller objects which render the view.
另外,还可以给绘制的对象涂上颜色。
You may additionally want to "color in" the objects you have drawn.
要在业务对象映射中应用动态关系,请在其标识符要相关的两个业务对象之间绘制一个Relationship转换。
To apply dynamic relationships in business object maps, you draw a relationship transformation between the two business objects whose identifiers are to be correlated.
fill()方法使所有子路径封闭起来,然后逐个填充每个子路径,期间使用fillStyle (一种颜色,或一个渐变对象)来决定如何绘制填充。
The fill() method closes any subpaths and then fills each subpath in turn using fillStyle (which can be a color, or, as discussed later, a gradient object) to determine how to draw the fill.
为了解决这个问题,我们包装了Skia的SkyDevice(代表底层绘制表面的对象)并把它叫做PlatformDevice。
To solve this problem, we create a wrapper around Skia's SkDevice (an object representing a low-level drawing surface) which we call PlatformDevice.
因为系统行为是对象相互之间发送消息的结果,因此序列图绘制了那些消息在对象之间移动时的路线。
Because system behavior is the result of objects sending messages to each other, sequence diagrams plot the course of those messages as they move from object to object.
对象有绘制点、字符串、直线、圆弧、椭圆和许多其他形状的方法。
Object has methods to draw points, strings, lines, arcs, ellipses, and many other shapes.
我们用于缩放和平移组件以跨多单元显示的技术,使用了一个父容器,该容器提供一个新的Graphics2D对象,在该对象中绘制子组件。
The technique we used to scale and shift the components to show across multiple cells used a parent container, which provided a new Graphics2D object in which to paint the children.
如果你不是被绘制调用所限制,那么批处理实际上使得性能更加糟糕,因为它减少了剔除的效率,并使得更多的对象受灯光影响!
If you are not bound by draw calls, then batching is actually worse for performance, as it makes culling less efficient and makes more objects affected by lights!
所有对象将无照明绘制一次,然后所有对象的照明将一起在渲染队列的末尾被渲染。
All objects will be drawn once without lighting, then lighting of all objects will be rendered together at the end of the render queue.
对于演示复杂程序,如绘制或调整对象形状,请使用FMR。
Use FMR for movies that demonstrate complex procedures, such as drawing or reshaping an object.
图片作为对象的表示形式的看法可以训练的对象周围绘制和从而表明该图片已与该对象连接。
Perception of pictures as representations of objects can be trained by drawing around objects and thus demonstrating that the picture has a connection with that object.
使用此形状可以指定一个对象类型是另一个对象类型的子类型。从子类型到父类型绘制。
Use this shape to specify an Object type to be a subtype of another. Draw 'from' the child 'to' the parent.
当你描绘对象时,绘制的对象右侧将车削,就好像它是在一个陶纺轮上旋转。
When you draw the object, drawing the right side of the object will lathe as if it was spinning on a pottery wheel.
考虑绘制了三个对象模式的图表1,其中每个都能够正确的映射右边的数据模式。
Consider Figure 1 which depicts three object schemas, all of which can be correctly mapped to the data schema on the right.
静态视觉暗示是通过对象被静态绘制在屏幕上的方式来提供的。
Static object hinting is when the pliancy of an object is communicated by the static rendering of the object itself.
根据程序的状态,鼠标按下事件,应该开始绘制一条直线,或者选中一个对象。
Depending on the state of the program, a mouse down might start drawing a line, or it might select an object.
根据程序的状态,鼠标按下事件,应该开始绘制一条直线,或者选中一个对象。
Depending on the state of the program, a mouse down might start drawing a line, or it might select an object.
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