你可以在服务以及引用上配置绑定。
缺点:如果你喜欢元数据驱动的应用,并且已经被ASP.NET的数据绑定所困扰时(因为没有其他的方法可以附上元数据)……那么,就准备着在将来丢失信息吧。
The con: If you like metadata driven applications (and already struggled with ASP.NET databinding because there is no way to attach meta data)… well, prepare for some further loss of information.
如果你使用twitter,每当发表新博文时,在twitter分享文章链接你可以使用bit .ly来缩短url地址译者注:目前新浪微博支持新浪博客和站外博客绑定。
If you are using Twitter, share links to new blog posts (you can shorten the urls with bit.ly).
类似的,你可以在试图中绑定布局或引入控制器方法。
Similarly, you can nest layouts or invoke controller methods from within views.
它使用元编程来生成视图模型,使你能够绑定至你在控制器中定义的对象。
It USES metaprogramming to generate the view model and allow you to bind to the objects you define in your controller.
你可以创建一个仅仅包含视图的单独的脚本,而与组件的交互或者绑定都在主类中,在MVC模式中可以更清晰的分离视图与逻辑部分。
You can create a separate script which only contains the view, while the interactions or bindings between components are in the main class, making a clearer separation in the MVC model.
除此之外,你还可以在OS X上运行Eclipse,这是因为跨平台的SWT支持已经绑定到本地代码上了。
Not only that, you can already run Eclipse on OSX thanks to the cross-platform SWT support being bound to the native code already.
在产生步骤,你使用Jibx2Wsdl创建实际的WSDL +模式定义,以及相应的JiBX绑定定义。
In the generation step, you use Jibx2Wsdl to create the actual WSDL + schema definitions, and the corresponding JiBX binding definition.
这种特性另一个有用的地方在于,你可以把数据绑定在想要捕获递增变更的TextBox上,但此时消耗的资源(例如一次搜索)在某种程度上比较高。
Another useful place for this is when binding to data in a TextBox where you want to catch incremental changes, but the cost (for example, a search) is somewhat expensive.
现在匿名类型某种程度上是受限的,因为它们不能被命名,但是将来你可以用绑定来应用它们,甚至在它们被声明的上下文(Context)外面。
Anonymous types are somewhat limited at the moment because they cannot be named, but you can use late binding to work with them even outside of the context in which they were declared.
当你在必应地图上搜索位置并找到想找的东西的时候,你可以把该位置添加进与你的MSN账号绑定的收藏里。
When you're searching for a location in Bing's Maps and find what you are looking for, you can add the location to a Collection that's tied into to your Windows Live account.
在建模一个profile的时候,你要么在服务之间的通信,要么在服务与客户之间的通信来表示绑定。
In a modeling profile, you denote binding either on the communication between services or between a service and consumers.
不要把你的突发事件基金和信用卡绑定,不要阴谋破坏你的努力,在没必要的情况下花掉这笔钱。
Don't tie your emergency fund to a debit card.Don't sabotage your efforts by making it easy to spend the money on non-essentials.
而且,如果你在未来希望修改拼图的方式,你只需修改你的绑定,Ninject会为你完成余下的工作。
Then, if you want to change the way the puzzle looks in the future, you can just change your bindings, and Ninject will do the rest of the work.
在少数情况下,你可能需要用计算绑定的方式来作为参数的默认值。
In rare cases, you may want to compute the binding to be used as a parameter default.
你可以在使用硬件抽象层设备的任意时间绑定软件和硬件顶点处理,该唯一设备同时支持硬件和软件顶点处理。
You can toggle between software and hardware vertex processing at any time when using the Hal device, the only device type that supports both hardware and software vertex processing.
在以后的文章中我将告诉你一个数据绑定技术,此属性的业务层。
In future articles I'll show you a technique to data bind this property to the business layer.
在本课程中,你不仅仅是学习编程概念,而是将这些概念绑定到真实的游戏开发用途。
In this course you won't just be learning programming concepts, but tying these concepts to real game development USES.
为了使XML数据在HTML页面上可见,你必须把数据岛绑定到一个HTML的元素中。
To make the XML data visible on the HTML page, you must "bind" the data Island to an HTML element.
按键绑定,宏和许多UI设定现在存储在服务器端,无论你在哪里玩都能读取。
Key bindings, macros, and many UI settings are now stored on the server and will be available wherever you play.
如果你坚持使用一个按钮那么字符串的存储在一个资源文件并使用绑定绑定到视图(如果需要帮助和本地化)。
If you insist on using one button then maybe store the string's in a Resource file and use Bindings to bind to them from the View (Helps with localisation too if needed).
当肯特说,在一个MVVM方法你可以用两个集合定义一个视图模型,另一个用于用户输入的数据和一个公开的转换项目的路径可以被绑定到。
As Kent says, in a MVVM approach you could define a ViewModel with two collections, one for the user input data and one which exposes the converted items which the path can be bound to.
当肯特说,在一个MVVM方法你可以用两个集合定义一个视图模型,另一个用于用户输入的数据和一个公开的转换项目的路径可以被绑定到。
As Kent says, in a MVVM approach you could define a ViewModel with two collections, one for the user input data and one which exposes the converted items which the path can be bound to.
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