对模型或纹理尺寸什么要求吗?
共同的特征可以是:颜色、形状、纹理、模式、材料、主题、风格、尺寸或功能。
A common trait could be: color(s), shape(s), texture, pattern(s), material, theme, style, size, or functionality.
当以一个非常小的尺寸使用它时,你能得到非常锐利的线条,当以较大尺寸使用它时,你能得到许多的纹理。
When used at a very small size, you can get some really sharp lines, while at bigger sizes you can get a lot of texture.
打开平纹织物纹理06(全尺寸)和渐变背景上是正确的地方。
Open the Plain Fabric Texture 06 (full size) and place it right on top of the Gradient Background.
我们将不同尺寸的板条箱的位置放到最大,在平面图上渲染一种路径,将此作为纹理应用于虚幻引擎中,来帮助有针对性地放置板条箱。
We placed the location of the different sized craters in Max, rendered a channel in plan and used this as a texture in Unreal Engine to help us place the craters in a purposeful way.
当一个纹理渲染以大于原先的尺寸渲染到屏幕上去,我们说它被放大了。
When a texture is rendered to the screen at a larger size than it was created we say is has been magnified.
导入纹理的最大尺寸。美工师往往更愿意使用巨大的纹理——用这个调整纹理降到合适的大小。
The maximum imported texture size. Artists often prefer to work with huge textures - scale the texture down to a suitable size with this.
我们使用等比例的贴图以确保每个材质都有正确的尺寸(对于砖和地板纹理这一招很见效)。
Real scale mapping was used to make sure that every material had the correct size (especially useful for brick and floor textures).
这生成一个屏幕尺寸的深度纹理。
立方图每个面的宽度和高度,以像素为单位。纹理将在内部缩放,以适应这个尺寸,不需要手动缩放资源。
Width and Height in pixels across each individual Cubemap face. Textures will be internally scaled to fit this size, there is no need to manually scale the assets.
实验结果表明,金刚石砂轮磨粒尺寸和磨削深度对磨削表面的微观形貌如几何形态和表面纹理具有重要影响。
Experimental results show that the grain size of diamond grinding wheel and grinding depth have important influence on micro-topography such as geometrical shape and surface topography etc.
若纹理以小于原先尺寸渲染,将产生收缩效应和其他一些令人讨厌的效果。
D3DSAMP_MINFILTER - if the texture is rendered smaller than its created size crawling effects and other nasty artefacts can occur.
作为最终场景的一部分,光晕纹理缩小到使用双线性过滤和场景直接输出的后缓冲尺寸。
As part of the final scene pass, the bloom texture is scaled to the size of the back buffer using bilinear filtering and added directly to the output of the scene.
同时给出了根据纹理元尺寸指导自由参数估计的两条原则,据此选择纹理合成时的自由参数。
The paper also concludes two principles used to estimate free parameters according to texels size, and choose free parameters according to these two principles during the texture synthesis.
点目标的成像面积仅为几个或几十个象素,目标强度相对较弱,无明显的尺寸、形状、纹理信息可供后续处理系统进行分析使用。
The image of point target in the imaging area is only several or dozens of pixels. And its strength is relatively weak and drowned in the noise, no obvious size, shape, texture, and other information.
我用了一张有不同颜色方块的纹理图片,拉伸它以获得的更多的方向感,然后调节其尺寸,让它和建筑的柱间距保持一致。
I took a texture of different colored squares, stretched it to give more directionality, and then scaled it to work with the column spacing of the architecture.
在Photoshop中打开SketchUp导出的“阴影纹理”图片,然后将尺寸缩放到合适的大小。
Open the "Shaded with textures" SU export in Photoshop and scale it to the correct site.
随着近些年来计算机三维绘图能力的飞速提高和对大尺寸高质量纹理的强烈需求,基于样图的纹理合成成为热门研究领域之一。
With the rapid development of computer 3d graphics and the increasing need of large size and high quality texture in recent years, sample-based texture synthesis became a hot research area.
随着近些年来计算机三维绘图能力的飞速提高和对大尺寸高质量纹理的强烈需求,基于样图的纹理合成成为热门研究领域之一。
With the rapid development of computer 3d graphics and the increasing need of large size and high quality texture in recent years, sample-based texture synthesis became a hot research area.
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