现在,系统将等待用户输入某个数字。
例如,流可以侦听一个端口,或者等待用户输入。
For example, a stream might listen to a port, or wait for user inputs.
在这里,我们只写秒表的价值,并等待用户输入。
Here again, we just write the stopwatch value and wait for user input.
软件需要等待用户输入,存储的输入输出和UI展现。
The software needs to coordinate user input, storage input/output and UI presentation.
在出现错误时,会在此处返回CLPPlus提示符,等待用户输入。
Here on error, the CLPPlus prompt is returned and continued to wait for user input.
下面的方法在对雇员数据的创建、更新和删除操作之间打印文本到命令行,并等待用户输入。
The following method prints text to the command line and waits for user input between the creation, update, and deletion of the employee's data.
此外,如果调试的程序不等待用户输入而迅速完成,则可能没有时间附加到程序。
Also, if you are debugging a program that does not wait for user input and finishes quickly, you may not have time to attach to it.
脚本在每个有问题的单词处都停下来,等待用户从键盘输入。
The script halts at each problem word and waits for user input from the keyboard.
用户可以快速输入所有车辆数据而无需等待。
The user can enter all vehicle data quickly without waiting.
客户机保持在等待状态,侦听通知和结束程序的用户输入。
The client stays in a wait state, listening for notifications and user input to end the program.
IO然后将提取的输出返回至用户的移动网络浏览器,而连接会返回至连接汇处,等待另一个输入请求。
The IO then passes the extracted output back to the user's mobile web browser, and the connection is returned to the connection pool to wait for another input request.
用户可以继续输入信息,应用程序不会等待服务器。
Users can keep entering information and the application isn't going to wait on the server.
在应用要等待(不论是来自控制台的用户、WebServices客户端,还是其它什么地方的)输入的时候,应用通常都会阻塞。
When the application needs to wait for input, whether from a user at the console, a Web services client, or something else, it will typically just block.
如果你用GetSring来代替它,同样的:闪烁光标,那个函数只是等待用户来,输入一个单词,一个句子什么的,然后敲回车。
If you instead use GetString, same thing: blinking cursor, the function is just going to wait for the user to type a word, a sentence or whatever, and then hit Enter.
可以在本地端的命令行上只指定用户名,等待远程主机提示输入密码。
You can wait to be prompted for the password at the remote host, by specifying only a username on the command line on the local side.
它显示最初的欢迎消息“Hello,pleasetypeyournameandthenpresstheenterkey”,然后等待用户在标签为user name的文本框中输入用户名。
It displays the initial greeting, "Hello, please type your name and then press the enter key" and waits for the user to enter something in the text box labeled user name.
游戏的行为,包括在屏幕的周围一些移动的图像对象,还包括一些等待用户的输入,在XNA这些都可以做到同步。
The action of the game, which includes moving graphical objects around the screen and polling for user input, is synchronized by the built-in XNA game loop.
CTBUG提供了许多很有用的子程序供用户调用,其中包括有键盘扫描、键盘输入等待,显示更新,数据显示等子程序。
CTBUG supplies a lot of very useful subroutines which may be called by users, including Keyboard Scan, Keyboard Input Wait, Display Update and Data Display subroutines and so on.
为了帮助这两种情况下的用户,在自动填入密码前,密码管理程序等待用户手动输入他们的名字。
To help users in both cases, the password manager waits for users to type their user names manually before filling in any passwords.
为了帮助这两种情况下的用户,在自动填入密码前,密码管理程序等待用户手动输入他们的名字。
To help users in both cases, the password manager waits for users to type their user names manually before filling in any passwords.
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