和电脑游戏不同的是,在第二人生中没有设定的任务去完成,而是把网络世界作为一个新的平台等待你按照自己的意愿去探索和尽情享受。
Unlike a computer game, there is no set mission to complete Second Life. Instead, the online world is a new frontier waiting for you to discover and enjoy as you wish.
但是,从长远角度看,他认为这套系统可以在诸如《第二人生》等多人虚拟世界中控制游戏角色。
In the longer term, though, he thinks the system will be ideal for controlling avatars (the visual representations of players) in multiplayer virtual worlds such as Second Life.
这些小企业还包括那些帮助人们打点第二人生的营销机构和设计公司、那些制造和销售游戏币的企业,以及那些提供虚拟世界内部服务的公司。
These include marketing agenciesand design firms that help people operate in Second Life, businesses that helpbuild and sell game pieces, and those that provide in-world services.
所有这些使得“第二人生”变成了一个极速增长的经济体,如果你相信设在旧金山的游戏供应商林登实验室的数据的话。
All this transformed Second Life into an extremely fast-growing economy, if you believe the Numbers of Linden Lab, the service's San Francisco-based owner.
第二人生是美国公司Linden实验室开发的一款游戏玩家可以创造一个虚拟的另一个我也就是一个化身。
The brainchild of American company Linden Lab, Second Life players can create a virtual alter ego, an avatar.
和电脑游戏不同的是,在第二人生中没有设定的任务去完成,而是把网络世界作为一个新的平台等待你按照自己的意愿去探索和尽情享受。
Unlike ea computer game, there is no set mission to complete Second Life. Instead, the onlineworld is a new frontier waiting for you to discover and enjoy as you wish.
所有这些使得“第二人生”变成了一个极速增长的经济体,如果你相信设在旧金山的游戏供应商林登实验室的数据的话。
All this transformed second life into an extremely fast - growing economy, if you believe the Numbers of linden lab, the service 's San Francisco - based owner.
文章由个案分析和文献分析二者相结合,主要运用到《第二人生》这一网络平台和网络游戏来充实论证。
The paper consists of case analysis and literature analysis, mainly USES the "Second Life" network platform and online games to complement the demonstration.
文章由个案分析和文献分析二者相结合,主要运用到《第二人生》这一网络平台和网络游戏来充实论证。
The paper consists of case analysis and literature analysis, mainly USES the "Second Life" network platform and online games to complement the demonstration.
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