为了确保渲染的效果图和我们的图像尺寸相同,执行窗口右侧的 渲染树>渲染 ,并设置高度和宽度为3613和5000 。
To make sure the rendering will have the same dimensions as our piece, on the right side go to Shader Tree > Render and set the width/height of the scene to 3613/5000.
其中一个示例是Ext .Window组件,在您的应用程序中很多窗口属性都是相同的,例如,宽度、高度和标题。
An example of this would be an Ext.Window component, where in your application many of the properties of the window are always the same, for example width, height, and title.
这两个属性的值可以是数字,表示绝对像素大小,也可以是百分比,表示相对于浏览器窗口高度和宽度的百分比大小。
Both attributes accept either a numeric value, indicating an absolute size in pixels, or a percentage, indicating the size as a percentage of the browser window height and width.
使用窗口边框的宽度和高度以确保插字符在高分辨率显示中能够看得见。
Using the window-border width or height ensures that the caret will be visible on a high-resolution display.
非常小的图像高度和宽度值将导致一个非常粒状图片在大型渲染窗口,但看起来不错的一个小渲染窗口。
Very small image height and width values will lead to a very grainy picture in a large rendering window, but will look just fine in a small rendering window.
的高度和宽度的形象代表的像素数量,将填补渲染窗口。
The height and width of the image represent the number of pixels that will fill the rendering window.
的高度和宽度的形象代表的像素数量,将填补渲染窗口。
The height and width of the image represent the number of pixels that will fill the rendering window.
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