我们想略微降低一点惩戒与神圣圣骑士的防御能力。
We want to ease off the defensive capabilities of Retribution and Holy paladins slightly.
这么说是因为我们想要增强神圣圣骑士的技能与地位从而他们不再被视作刷坦克的不二人选而团刷较弱的治疗者。
That said, we would like to improve the Holy paladin toolbox and niche so that they don't feel quite like the obvious choice for tank healing while perceived as a weak group healer.
神圣圣骑士们将使用精神作为他们的法力恢复属性。
Holy paladins will use spirit as their mana regeneration stat.
死亡骑士也有着相同的问题,顺便说一下,然而圣骑士造成的是非常难抵抗的神圣伤害。
The death knight has the same problem, by the way, though the paladin is doing Holy damage which is very hard to resist.
神圣震击将会变成一个所有圣骑士都可以学会的核心治疗法术。
Holy Shock will be a core healing spell available to all paladins.
我的意思是有那么一些玩家喜欢当前神圣圣骑士的治疗方式。
What I mean is that there are players who like the Holy healing style as it is.
神圣恳求原本是打算给防护和惩戒骑士提供法力的技能,神圣骑士在使用前必须权衡利弊,而不是每当冷却完成就立即使用。
Divine Plea was originally intended to help Protection and Retribution paladins stay full on mana. It should be a decision for Holy paladins, not something that is automatically used every cooldown.
圣骑士用他们的力量、领导能力和神圣魔法保护着联盟。
Paladins defend the Alliance with strength, leadership ability, and some holy spells.
神圣圣骑士是优秀的治疗者,但在需要大量移动的战斗中他们发挥受到限制。不过他们显然不希望他们像一个提供持续治疗的职业一样。
Holy Paladins were good healers but couldn't do much in encounters where players are required to move a lot, however they definitely don't want them as a HoT class.
神圣圣骑士是优秀的治疗者,但在需要大量移动的战斗中他们发挥受到限制。不过他们显然不希望他们像一个提供持续治疗的职业一样。
Holy Paladins were good healers but couldn't do much in encounters where players are required to move a lot, however they definitely don't want them as a HoT class.
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