着色器是在GPU上执行的小程序,加载它们需要一些时间。
Shaders are small programs that execute on the GPU, and loading them can take some time.
写详细的程序使用纹理着色器,位移,模式生成和自定义反射模型。
Write detailed procedural shaders using texture, displacement, pattern generation, and custom reflection models.
从高配接口读取程序,参数映射启用,忽略顶点着色器特殊标志,就像使用声明。
Load the program with the expanded interface. Parameter shadowing is enabled (second parameter = TRUE). Ignore vertex shader specifc flags, such as declaration usage.
从高配接口读取程序,参数映射启用,忽略顶点着色器特殊标志,就像使用声明。
Load the program with the expanded interface. Parameter shadowing is enabled (second parameter = TRUE). Ignore vertex shader specifc flags, such as declaration usage.
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