一些职业玩家每天练习14个小时。
米克尔·赖特博士认为游戏玩家们每天超过10小时面对电脑的生活方式危害严重,而且也警告年轻人不能这样整日久坐。
Dr Micklewright blamed the gaming lifestyle of spending 10 hours a day in front a computer screen and warned youngsters against such a sedentary lifestyle.
按照防沉迷系统的设计,玩家每天头三个小时的游戏时间将得到100%的经验值,但在此后两个小时里只能得到一半的经验值。
Under the fatigue system, they get full experience in the first three hours of each day, but only half experience in the next two hours. No experience will be awaeded after five hours.
的玩家每天都玩。
韩国的职业玩家每天要训练12个小时以上,期望自己能够以超过他人的努力成为一名精英分子。
Professional gamers in Korea can train for up to 12 hours a day in hopes of reaching an elite standing held by a hardworking few.
他指出:“这个年纪的人应该身体更健康,但是对职业玩家来说,每天对着电脑屏幕10个小时也是职业需要。”
He said: "Someone of this age should be much fitter, but perhaps this is the occupational hazard of the professional gamer who can spend around 10 hours a day in front of a screen."
玩家赢得每天第一场随机战场的战斗将会获得额外的相当于30个荣誉击杀的荣誉值以及25点竞技场点数。
Winning a Battleground using the Random Battleground option for the first time in a day will award players with 30 Honorable Kills worth of additional Honor currency and 25 Arena points.
每天通过学习和训练新技能,玩家的角色会提高,他们每一步都给予了新的挑战。
By learning and training new skills each day, the player's character improves and they are offered new challenges with every step.
这就是问题所在:如果开发者将曲线设计的太低,每天玩12小时的玩家一周内也许就能升到顶级了。
But here's the problem: If a developer sets the curve too low, the players who can play 12 hours a day will reach the maximum level within weeks.
他指出:“这个年纪的人应该身体更健康,但是对职业玩家来说,每天对着电脑屏幕10个小时也是职业需要。”
He said: 'Someone of this age should be much fitter, but perhaps this is the occupational hazard of the professional gamer who can spend around 10 hours a day in front of a screen.
CTM开始后公会系统有了重大的改变,我们公会每天经验都达到上限,数百位玩家用了4个月的时间到了24级。
After CTM released the guild system changed greatly. It takes hundreds of member 4 months to get to level 24, we met guild experience everyday during these 4 months.
就我们理解,这个新规定目的在于禁止玩家每天玩5小时以上,超过这个时间玩家角色的各种属性就无法提升。
There seems to be though somewhat mixed understanding of the Fatique System, but as we understand the regulation you are not allowed to advance your character for more than 5 hours a day.
自eve世界的开始,每天都有新玩家加入,因此你在第一次进入这茫茫世界时不必感到孤独。
New players have joined EVE each day since its release, so you won't be alone as you enter the galaxy for the first time.
首先,所有受影响的玩家将获得30天游戏时间加入到了目前的帐单周期结束,除了每天的系统已经下降到一天。
First and foremost, all impacted players will receive 30 days of game time added to the end of the current billing cycle in addition to one day for each day the system is down.
而且据其他10个每天也玩很长时间的玩家来讲,情况也是一样的。
I also know about 10 other PPL who played alot every day who said the exact same thing.
我们非常幸运,在过去六年中我们已经制作了四款顶级游戏,每天有超过一亿玩家在玩它们(你能感受到我们这里的小小自豪)。
We have been very lucky as over the past six years we've released four top games that are now played by over 100 million people every single day (you may have seen our little celebration here).
我们非常幸运,在过去六年中我们已经制作了四款顶级游戏,每天有超过一亿玩家在玩它们(你能感受到我们这里的小小自豪)。
We have been very lucky as over the past six years we've released four top games that are now played by over 100 million people every single day (you may have seen our little celebration here).
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