• 一些职业玩家每天练习14个小时

    Some pro-gamers practice for fourteen hours a day.

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  • 米克尔·赖特博士认为游戏玩家每天超过10小时面对电脑生活方式危害严重,而且也警告年轻人不能这样整日坐。

    Dr Micklewright blamed the gaming lifestyle of spending 10 hours a day in front a computer screen and warned youngsters against such a sedentary lifestyle.

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  • 按照防沉迷系统设计,玩家每天三个小时游戏时间得到100%的经验值,此后个小时里只能得到一半的经验值。

    Under the fatigue system, they get full experience in the first three hours of each day, but only half experience in the next two hours. No experience will be awaeded after five hours.

    youdao

  • 玩家每天

    o 29% are playing every day.

    youdao

  • 韩国职业玩家每天训练12小时以上期望自己能够超过他人努力成为一名精英分子。

    Professional gamers in Korea can train for up to 12 hours a day in hopes of reaching an elite standing held by a hardworking few.

    youdao

  • 指出:“这个年纪应该身体健康,但是职业玩家来说每天对着电脑屏幕10个小时也是职业需要。”

    He said: "Someone of this age should be much fitter, but perhaps this is the occupational hazard of the professional gamer who can spend around 10 hours a day in front of a screen."

    youdao

  • 玩家赢得每天第一随机战场战斗将会获得额外的相当于30个荣誉击杀荣誉以及25竞技场点数。

    Winning a Battleground using the Random Battleground option for the first time in a day will award players with 30 Honorable Kills worth of additional Honor currency and 25 Arena points.

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  • 每天通过学习训练技能玩家角色会提高他们一步给予了新的挑战

    By learning and training new skills each day, the player's character improves and they are offered new challenges with every step.

    youdao

  • 就是问题所在如果开发者曲线设计太低每天12小时玩家一周也许顶级

    But here's the problem: If a developer sets the curve too low, the players who can play 12 hours a day will reach the maximum level within weeks.

    youdao

  • 指出:“这个年纪应该身体健康,但是职业玩家来说每天对着电脑屏幕10个小时也是职业需要。”

    He said: 'Someone of this age should be much fitter, but perhaps this is the occupational hazard of the professional gamer who can spend around 10 hours a day in front of a screen.

    youdao

  • CTM开始公会系统有了重大改变我们公会每天经验达到上限,数百玩家用了4的时间到了24

    After CTM released the guild system changed greatly. It takes hundreds of member 4 months to get to level 24, we met guild experience everyday during these 4 months.

    youdao

  • 我们理解这个规定目的在于禁止玩家每天5小时以上,超过这个时间玩家角色的各种属性无法提升

    There seems to be though somewhat mixed understanding of the Fatique System, but as we understand the regulation you are not allowed to advance your character for more than 5 hours a day.

    youdao

  • eve世界的开始,每天玩家加入因此第一进入茫茫世界时不必感到孤独。

    New players have joined EVE each day since its release, so you won't be alone as you enter the galaxy for the first time.

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  • 首先所有受影响玩家获得30游戏时间加入到了目前帐单周期结束除了每天系统已经下降

    First and foremost, all impacted players will receive 30 days of game time added to the end of the current billing cycle in addition to one day for each day the system is down.

    youdao

  • 而且其他10个每天也玩很长时间的玩家来讲,情况也是一样的。

    I also know about 10 other PPL who played alot every day who said the exact same thing.

    youdao

  • 我们非常幸运过去年中我们已经制作了款顶级游戏每天超过一亿玩家在玩它们(感受到我们这里小小自豪)。

    We have been very lucky as over the past six years we've released four top games that are now played by over 100 million people every single day (you may have seen our little celebration here).

    youdao

  • 我们非常幸运过去年中我们已经制作了款顶级游戏每天超过一亿玩家在玩它们(感受到我们这里小小自豪)。

    We have been very lucky as over the past six years we've released four top games that are now played by over 100 million people every single day (you may have seen our little celebration here).

    youdao

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