当实验者记录下游戏玩家从列表中阅读“攻击性”或“非攻击性”词汇所花的时间时,我们能确定他们实际上在测量什么吗?
And when experimenters record the time it takes game players to read "aggressive" or "non-aggressive" words from a list, can we be sure what they are actually measuring?
角色的视频信息每周都会被记录,如果有需要还会重新写,以此来保持游戏的清晰叙述以适合玩家操控。
Video messages by characters will be recorded each week, re-written as needed, in order to keep a cleaner narrative that fits player actions.
如果一个玩家试图查看,或者使用一个遥远的地图对象,记录它。
If a player attempts to look at, or use a map object that is far away, log that.
游戏角色的日志记录可以引导玩家去参观史密森附属的博物馆,通过展品收集线索并对每个科学领域有更多了解。
Journal entries from in-game characters will lead players to visit Smithsonian-affiliated museums for exhibits to gather clues and learn more about each scientific field.
假如当前的最高分玩家是Bob,他的分数为1000,但是Joe以1100分打破了这个记录。
Suppose the current high scoring player is Bob, with a score of 1000, and his score is beaten by Joe, with a score of 1100.
不要记录这类虚假请求,因为这可能是因为网络延迟(也就是玩家延迟,过去的10秒内发送的数据同时到达了)。
Do not log such bogus requests, because they can result in network latency (i.e. the player lags, and all the data he sent in the last 10 seconds comes at once).
当玩家们追踪并向敌人射击时,研究人员从内置扫描仪中记录下了他们大脑相对处于不舒服的状态。
While the gamers stalked and shot the enemy from the relative discomfort of a scanner's interior, the researchers recorded events in their brains.
这日志会展示出玩家他们角色的专属背景,而且在游戏里这个角色的一生所回答的问题都会记录在案。
This shows the player their character's individual background, with all of the biography answers incorporated into the story of their life.
在游戏开始时,有两个“记录点”,在那里系统会提示,玩家可能会发现一些“争议”的片段。
At the beginning of the game, there are two 'checkpoints' where the player is advised that some people may find an forthcoming segment disturbing.
在理论上,这些对局记录可以用于显示是什么东西使某些玩家变得比其他玩家出色,他们的技巧到底又是什么诈骗?
These could, in theory, be used to show what makes some players better than others, and what defines their skill Bluffing?
另一种方法是,将通货实现为外部货币,每次交易都记录在玩家的外部帐号中。
Another option is to have scrip exist as an external currency and to have each transaction manifest in the gamer's external account.
例如,玩家的每次移动、物品属性和人物属性常常需要记录在数据库中。
For example, consider the fact that every move, item attribute, and character attribute is often kept as a data element within a database.
它记录周围的声音并通过玩家的扬声器播放。
It records the sounds around it and plays that through the player's speakers.
如果一个玩家试图和100亿公里以外的玩家交易(或者甚至在另一张地图上),记录下来。
If a player attempts to trade with another player that is 10 billion kilometres away (or even on another map) log that.
相信有些年纪的玩家在小时候都玩过有趣的火柴棒谜题或类似的拼图游戏。让我们一起来挑战最快解题记录吧!
I believe that some of the older players in the child Played interesting matchstick puzzle or similar to the jigsaw puzzle together to challenge the fastest problem-solving record!
电脑游戏为研究学习机理提供了一个极好的例子:人们花很多时间玩游戏,而游戏会同时自动记录玩家练习时的每个动作。
Computer games provide a great way to study learning: they are something people spend many hours practising, and they automatically record every action people take as they practise.
玩家们反驳说,联盟是设置了电视和门票收入的记录,只有几支球队都处于亏损状态。
Players have countered that the league is setting records with TV and ticket revenue, and only a few teams are losing money.
经常做记录:虽然我们只有提建议权,但我们还是强烈建议您要时刻开启记录功能。不然的话,玩家将错失那些即将“发生”的激动人心的时刻。
Always record: Whilst we don't mandate this, we strongly recommend you always record play. Otherwise players will miss those crazy times which just 'happen'.
玩家可以向前和倒带这个记录,畅所欲言,同时也移动镜头,以期有趣的部分仗。
The player can forward and rewind this recording freely, while also moving the camera to view interesting parts of the battle.
同时我们还必须记住,是否上传视频必须基于玩家的选择(玩家也可以在上传之前将记录删掉)。
We must of course remember that the video is only uploaded by the player's choice (and they can remove it off before uploading).
有一个新玩家侧面统计纪录以便您能记录您的表现,以用作为选项之间在三种不同人之间选择使用电话连线。
There is a new player profile statistics record so that you can keep track of your performance, as well as the option to choose between three different people when using the 'phone a friend' lifeline.
捕获玩家的面部表情:我们使用前置摄像头(目前只能在iOS设备中使用),来记录你的玩家的面部表情,是有很大效果的;
Capture Players Faces: It can be powerful to record the faces of your players using the front facing camera (currently only on iOS devices);
我们会通过考虑那些对玩家提高他们技术的信息来决定信息记录有多详细。
We will determine how detailed the stat-tracking will be based on what information we think will benefit our players the most to help improve their game.
玩家可以驾车在赛道上重复飞驰,提升赛车技巧,不断突破记录,赢得奖牌,解锁新的赛道---发掘新颖别致的,令人惊异的赛车。
Players can drive through re-playable tracks, develop their skills, improve their times, earn medals, unlock new tracks –and new special, surprising vehicles.
玩家可以驾车在赛道上重复飞驰,提升赛车技巧,不断突破记录,赢得奖牌,解锁新的赛道---发掘新颖别致的,令人惊异的赛车。
Players can drive through re-playable tracks, develop their skills, improve their times, earn medals, unlock new tracks –and new special, surprising vehicles.
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