然后实现游戏过程,获取最后的胜利者。
Then the process of realization of the game, get the final winner.
玩家也会认为这会使他们无法体验一个完整的游戏过程。
You could also say it detracts from the feeling of being immersed in an entire game experience.
每一个角色都拥有丰富的表情和动作,使游戏过程变得愉悦。
Each one has its own individually designed looks, postures and sounds, making the game more than just pleasure for the mind.
当Ken开始玩游戏之后,您可以收集他的游戏过程的相关信息。
Once Ken begins playing, you can grab information about his game play.
我们想用传说来引导游戏过程。所以肯定会有和传说有关系的任务。
We want the lore to drive gameplay. With certainty there will be quests related to lore.
最好让他们从小就接触挑战,这样他们能够逐渐在游戏过程中掌握它们。
The best thing is to let children encounter these challenges from an early age, and they will then progressively learn to master them through their play over the years.
在游戏过程中,参与者在每个小游戏开始时候都会给出一张同伴无表情的脸的照片。
During the game a participant was shown an expressionless photo of a fellow player's face at the start of each game.
把故事刻在花岗岩上让你去看是很没意义的,反而会导致游戏过程变得无聊。
There's no point in carving a story idea in granite, only to get there and learn that it leads to bad, boring gameplay.
一旦获得这套服装(我们还不知道如何获得),你就可以在游戏过程中让阿娅换上它。
Once you've obtained the costume (we're not sure how just yet), you'll be able to make Aya switch into it during your play sessions.
只是不要让有目标的过程使你忽略了什么是最重要的。不要把目标看得太重,多关注点在游戏过程上吧。
Just don't let your need for a structured process allow you neglect what is important. Dial down the intensity of your goals and emphasize the game before.
另一项常见的工作是计算游戏过程中所有出现过的咒语数目,或者调整玩家在游戏不同阶段控制界面。
Another task may be to count the number of swear words throughout game play or plug in and unplug the controllers at different stages throughout the game play.
互联网为人们身份的拓展提供了无限可能,游戏过程也对玩家自我概念的认识、重塑都有一定影响。
Identity has been expanded as much as possible on the Internet. Playing has some influence on the self awareness and remodeling process of the players' self-concept.
在目前的版本中,KDE启动所需时间过长,并且站用了过多的系统资源,在游戏过程中却并没有用到这些。
In the current version, KDE takes too much time to start, USES a lot of system resources, and is not used during a game.
我刚开始打魔兽世界的时候,有一些理论派牛人能够克服,或最大程度的减少的随机技能对游戏过程的影响。
Back when I started playing WoW, there was a lot of theorycrafting for how players could overcome or even minimize the impact of random numbers on their gameplay, which totally makes sense.
在格斗类和节奏类游戏中,这种现象尤为明显。这提醒了很多电视制造商在游戏过程中关闭后处理效果,因而能大大改善滞后状况。
This is especially apparent in fighting and rhythm games, prompting many television makers to turn off this post-processing effect during games for much improved latency.
巧妙的利用地形,让玩家在游戏过程中产生一种抽丝剥茧一步一步进到基地中心的感觉,这样会让他们产生一种探索感和成就感。
Clever use of terrain keeps the whole base from being visible at once, so there's the feeling of discovery and progress.
引人入胜的单机游戏过程:繁多的任务目标和事件发生在超过15张地图上,伴随着独特的奖励使得每场战役都是一个独特的体验。
Immersive Single-Player Gameplay: Diverse mission objectives and events on more than 15 maps combined with unique rewards make each campaign a unique experience.
对于喜欢玩《口袋妖怪》这种卡片收集类游戏的孩子,Klopfer提出了一个特别的观点:他们每一次的游戏过程都好像是在上一堂统计学课程。
Klopfer raises a great point about kids who play card-collecting games like Pokemon: they get a light course in statistics each time they play.
视频游戏网站Digital Trend的作者ScottSteinberg说:“它设计时就是要在‘跑动和射击’的简单游戏过程中让玩家体会到看电影般上气不接下气的紧张体验。”
“It’s designed to be as much of a breathlessly cinematic experience as simple ‘run and gun’ outing, ” says Scott Steinberg, who writes for video game website Digital Trends.
以著名的梦工厂美国佛罗里达州奥兰多市的UniversalStudio主题乐园的“黑衣人”骑马旅行为例,乘客可以在这个游戏过程中体验射击电动外星人的经验,这种类型的主题也就是主题乐园产业中俗称的“渗入式”经历的一个很好的典型。
The “Men in Black” ride at Universal Studios in Orlando, Florida, in which passengers shoot at animatronic aliens, is a good example of what industry types like to call an “immersive” experience.
大多数这些东西都是在灵长类动物漫长的发育过程中习得的,在这一过程中,它们会与同伴进行无数次的游戏体验。
Most of these things are learned in the long developmental periods that primates have, during which they engage in countless play experiences with their peers.
在本系列的下一篇(即最后一篇)文章中,我将回顾整个过程,并描述如何将游戏环境投入运营。
In the next (and last) installment in this series, I'll recap the entire process and describe how to put the game environment to work.
少数世界构建者:创建所有地图是个漫长的过程,并且直接关系到游戏的成败。
A few world builders: Building all your maps is a very long process, and it's critical to the game's success.
游戏开始前,玩家必须确定,在比赛过程中是否可以看“丢弃桩”中的牌。
Players must decide at the start of the game whether anyone may look through the discard pile while playing.
现在需要一些代码来评估猜测并在完成猜字游戏的过程中显示该单词。
Now we need a little but of code to evaluate guesses and show the word as it progresses through the guessing game.
这时,如果需要对游戏客户端进行更新,就会触发下载过程。
At that point, a download is triggered if changes are required on the game client.
游戏开发过程:该课程探究制作游戏时所使用的角色、行为、人工制品、和工具等——这同其他软件开发过程非常类似。
The game development process. This course explores the roles, activities, artifacts, and tools used in producing games — which are quite similar to those for any other software development process.
游戏开发过程:该课程探究制作游戏时所使用的角色、行为、人工制品、和工具等——这同其他软件开发过程非常类似。
The game development process. This course explores the roles, activities, artifacts, and tools used in producing games — which are quite similar to those for any other software development process.
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