许多在艺术效果上费尽心机,但是设计规则很差劲的游戏,也没有什么乐趣,所以那些游戏我也不玩。
Lots of games that try too hard to be art, and follow poor game design practices, also are not interesting, so I don't play those either.
这是每个作家、艺术家和游戏设计者等活跃在创造型行业的人被询问最多的问题。
That's the question that writers, artists, game designers, and a lot of other people in creative fields will tell you they get asked the most.
我将把重点放在游戏开发的编程和设计方面,而不是艺术方面。
I will focus mainly on the programming and design aspects of game development, and not the artistic side.
只要在Internet上做一个简单的搜索就能找到很多讨论游戏编程技术的Web站点,而且许多大学也纷纷提供互动游戏的艺术设计专业。
A quick Internet search yields dozens of Web sites that discuss the technical aspects of game programming, and many universities offer degree programs in art creation for interactive entertainment.
这就是游戏设计师负责展现的艺术了,至少在我们是这样认为的。
This is where the art of the game designer comes in, at least in our opinion.
图像编辑器是一个像素的美术编辑设计工作低分辨率光栅艺术,如8位精灵在老学校的视频游戏。
Image editor is an pixel art editor designed for working with low-resolution raster art, such as those 8-bit sprites found in old-school video games.
该课侧重基础知识教育,同时兼顾实用技术和游戏设计艺术这几个要素的平衡。
The program emphasizes rudimentary knowledge and focuses on the balance among practical technology, game design and other elements.
就像其他视觉艺术形式,好的游戏设计的本质是故事叙述。
Like other visual arts, the essence of an excellent game design is story telling.
我们还有专门的由程序员、设计者、艺术家、声音师等组成的实时团队,不断为游戏创造新的内容,修正突然出现的任何游戏缺陷。
We will also have a dedicated 'live team' of programmers, designers, artists, and sound engineers continually creating content for the game, as well as fixing any bugs that might pop up.
在本教程中,您将学习如何顶部创建的情绪画,可以用作视频游戏概念艺术设计以及电影键可视化。
In this tutorial you will learn how top create the mood paintings that can be used as Video Game concept art design as well as Movie key visualisation.
在大学生团体心理辅导活动中,理论构建是前提,活动内容要注意科学与艺术的统一,活动设计要充分利用游戏机制。
In the group Guidance activities for the university students, we should be predicated on the theory, integrate science and art for its contents and make full use of game mechanism in its design.
课程涵盖了详尽的物理特性知识,如形状,大小,特征,风格,色彩及在游戏艺术与设计中角色的对比。
The course provides and exhaustive coverage of physical attributes of shape, size, attributes, style, color, and contrast to characters in game art and design.
电脑游戏开发是故事、艺术、音乐、声音效果、动画及程序设计技术的有机结合,以产生一种动态的、具有很强交互性的电子娱乐形式。
The development of computer games is a procedure which combines story-telling, art, animation and program design, in order to have a dynamic, interactive style of electronic entertainment.
几周前当我在你的办公室时,我发现你是一个我很喜欢的游戏的首席设计师和首席艺术家。那个游戏叫做疯人院。
I was at your office a few weeks ago and found out you were Lead Designer and Lead Art on a game which was near and dear to me which was called Sanitarium.
对于设计者,艺术家和一些以视觉为导向的程序员来说,蓝图脚本是一个非常棒的系统,因为我们可以非常方便通过可视化的方式实现和控制游戏物体。
It's a great system for designers, artists, and visually-oriented programmers, because it's easy to access and control in-game objects visually.
对于设计者,艺术家和一些以视觉为导向的程序员来说,蓝图脚本是一个非常棒的系统,因为我们可以非常方便通过可视化的方式实现和控制游戏物体。
It's a great system for designers, artists, and visually-oriented programmers, because it's easy to access and control in-game objects visually.
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