积极游戏行为可能为大脑突触连接的生长提供必要的刺激,尤其是在负责运动功能和运动的小脑。
Active play may provide necessary stimulation to the growth of synaptic connections in the brain, especially the cerebellum, which is responsible for motor functioning and movements.
你会做什么,如果你希望把这样一个在自己的游戏行为?
What will you do if you want to incorporate such a behavior in your own game?
移动互联网的机遇,在于让这种游戏行为,可以无所不在。
Mobile Internet opportunities, is that the game behavior, can is everywhere.
这听起来也许像是小朋友的游戏行为,但是大人们也这样做。
It might sound like playground behaviour, but grown-ups do it too.
检测方向改变用于,如果你想根据用户怎样手持设备来创建游戏行为。
Detecting a change in orientation can be useful if you want to create game behaviors depending on how the user is holding the device.
作者告诉我们,最聪明的公司不但允许,而且积极地鼓励工作场所的游戏行为。
The smartest firms, the authors argue, will not only allow game-playing in the workplace, but will actively encourage it.
在灾难过后的几星期中,学龄前儿童在游戏行为中可能会一遍又一遍重现灾难的场景。
In the weeks following a traumatic event, preschoolers' play activities may reenact the incident or the disaster over and over again.
但是,就如我提到的,指导员是培养引导游戏技巧的,而不是去指挥命令游戏行为或者做裁判的。
But, as I mentioned, the coaches work to elicit play skills, not to dictate playground behavior or act as referees.
网络游戏虚拟财产是指在网络游戏中,玩家通过游戏行为积累的寄存在特定服务器上的数字化非物质财产。
The fictitious property in the net games refers to a type of digitalized property which has property value and has not material character, accumulated by game players in the net games.
在游戏的过程中,对受访青少年影响最为重要的情感是成就感。4、研究发现网吧场所对网络游戏行为有着重要的影响。
Fulfillment is the most important emotion In the course of game. 4 This paper discovers that the place of cyberbars play an important role which influence behavior of young player of internet game.
本研究采用现场观察与录像追踪观察的方法,对2~5岁幼儿在娃娃家、建构区两种游戏背景下发生的游戏行为进行了研究。
Based on the observation in the context of semi-structured natural play settings, the research analyzes the characteristics of 2-5 aged children's play both quantitatively and qualitatively.
有多少交互作用分析学的书描述过怎样增加游戏行为减少亲密成分,有多少描述过怎样避免亲密和扩大思维和感觉的心理脚本的边界。
How many books on TA describe how to increase game behaviour and decrease the capacity for intimacy. How many describe how to avoid intimacy and increase script bound thinking and feeling.
他们声称有些电脑游戏助长儿童的暴力行为。
They claim that some computer games encourage violent behaviour in young children.
如果流行病学家能介入玩家众多的游戏,他们就可以观看玩家面临不同种类危险时,行为是如何变化的。
If epidemiologists had access to a heavily populated game, they could watch how players' behavior changes in response to variations in the risks they face.
观看暴力电视节目和玩暴力题材电子游戏的数量超过正常水平,很可能导致某些人的暴力行为。
Viewing abnormally large amounts of violent television and video games may well contribute to violent behavior in certain individuals.
越来越多的研究发现,暴力电子游戏会让孩子们在现实世界的人际关系中表现得更具攻击性,从而导致暴力行为的增加。
A growing body of research finds that violent video games can make kids act aggressively in their real-world relationships, causing an increase in violence.
奉献你的时间,陪同智障学员一起游戏和学习,通过自身行为引导智障学员,提升学员的独立能力。
Devote spare time of yours to accompany the amentia students on playing and studying by showing them your behavior to upgrade their stand-alone capability.
但是,这是一个有趣的初步研究结果,而且它和许多研究一样都表明,在行为改变方面,电子游戏和社交网站能够产生积极结果。
But it's an interesting preliminary finding and it fits in with a number of studies that indicate that video games and social networking can yield positive results when it comes to changing behaviors.
游戏开发过程:该课程探究制作游戏时所使用的角色、行为、人工制品、和工具等——这同其他软件开发过程非常类似。
The game development process. This course explores the roles, activities, artifacts, and tools used in producing games — which are quite similar to those for any other software development process.
工作与游戏中的许多行为相差并不大。观察屏幕上的信息,立刻对目标进行分辨,单击并拖动所需的东西。
Many activities in games are not very different from work activities. Look at information on a screen, discern immediate objectives, choose what to click and drag.
比如索尼认为通过摄像头理解玩家的情绪将让软件获取他们的潜意识行为,并将游戏变得能够增强体验。
Sony, for one, thinks that reading players' emotions with webcams would let software pick up on their subconscious behaviour and change the game in ways that would enhance the experience.
此假设曾引起一系列的实验,实验通过匹配视频游戏的竞争性、困难度、动作幅度来验证单单视频游戏是不能引起侵犯行为的。
In a series of experiments in which video games were matched on competitiveness, difficulty, and pace of action, researchers found video game violence alone did not elevate aggressive behavior.
我觉得这样的行为应该不包括购物、看电视或玩电子游戏。
I would really suggest that this activity does not include shopping, watching TV or playing video games.
由于多元媒体网络软件和较快网际网路的出现,现在有许多带有行为建立的游戏和广告的网站。
Because of multimedia Web software and faster Internet access, there are now lots of sites that mix habit-forming games with ads.
他们在游戏时的情绪状态更多的决定了游戏中的行为。
Their actions in the game, furthermore, would depend on their emotional state while playing the game.
他们在游戏时的情绪状态更多的决定了游戏中的行为。
Their actions in the game, furthermore, would depend on their emotional state while playing the game.
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