正如例8 - 2所示,我们使用条件语句来根据当前的游戏等级来初始化人的属性。
As shown in Example 8-2, we now have conditional statements that initialize the creature attributes to different values depending on the current game level.
但主要的问题是,韩国游戏等级委员会一直在限制新的手机游戏发布到iPhone以及安卓平台上,而后者正是与苹果竞争的三星电子所采用的手机平台。
But the chief problem is the GRB's trouble keeping up with the sheer number of new mobile games being released on the iPhone and the rival Android platform, which Samsung USES.
但是,当一片草地上种植着灌木丛的时候,孩子们就会更多地参与到幻想游戏中,并且社会等级此时便建立在想象力和创造力的基础上。
But when a grassy area was planted with bushes, the children got much more into fantasy play, and the social hierarchy was now based on imagination and creativity.
用户查看应用的目录时,例如游戏,无法按等级或更新时间来排序。
While users can whittle apps down to broad categories, such as games, they can't sort by rating or recently added.
在你玩游戏的时候会调到适合你的精确等级。
You then determine a more exact level for yourself as you play.
您提供一些团体相关信息,帮助玩家选择合适的新团体,比如团体成员的平均游戏时间、平均等级、角色的资历等等。
You provide some information that allows players to choose their new guild intelligently, such as average play-time by guild members, average score, seniority of the characters, and so on.
玩家同样可以使用脚本来创建或修改他们自己的游戏世界和等级。
Players also can use scripting to create or modify their own game worlds or levels.
在许多电子游戏中,boss都是那些当你达到某个等级后要去杀死的邪恶的怪物。
And in many video games, the boss is the evil dude that you have to kill at the end of a level.
游戏有220个挑战包含谜题和动作等级。
The game has 220 challenges with both puzzle and action levels.
例如,追踪高等级战士在这一周到下一周的变动指示他们的游戏表现是进步还是没进步。
For example, tracking the change in high-level fighters from one week to the next indicates if their performance is improving or not.
完成游戏死而无憾难度等级。
而从最早的电子游戏中借鉴而来的等级体制,就是一个绝佳的方式用以对用户形成一种持续的激励,并提供一个让用户内省的机会。
Levels, a game mechanic from the earliest of video games, are the perfect solution for creating a constant sense of forward motion and the opportunity for reflection.
完成游戏想流点血或死而无憾难度等级。
Finish the game on the "Blood and Broken Bones!" or "Death March!" difficulty levels.
通过这个方法,就形成了许多玩家在游戏中通过刷低等级的治疗术来治疗别的玩家,这样既不会花光能量,也保持了很高的治疗量。
Through this method, it has become possible in the live game for healing characters to heal large amounts of damage indefinitely without running out of mana.
但是我们能从MP 5中获得的不同对于某些玩家(由于等级和游戏方式的不同)有更大的吸引力。
However, as confusing as it can be, one of the things we get from MP5 is a different stat that might appeal to some players (depending on class and play style) more than others.
记住确保尽早频繁的使用播种泰矿游戏技能,来保证游戏人物等级后期的经济。
Remember to make use of the Seed Tiberium power early and often to keep up with your opponent's late game economy.
电视和视频游戏画面的时候也发现,是一个重大的负面预测的等级。
TV and video game screen time was also found to be a significant negative predictor of grades.
新的等级s(风暴)星球。这个星球将会成为游戏中最难的星球,同时它需要12个里程碑来解锁。
New class s (Storm) planet. This planet will be the most difficult planet in the game, and it will require 12 milestones to unlock.
尽早把他们放置在蓝矿区非常重要,假如能够把他们放置在游戏玩家你所有的矿区上,在游戏人物等级后期甚至能够改变战局。
They are great to put on blue tiberium fields early and can be game changing when placed on all your fields late game.
这些提示与战术对如何在游戏人物等级后期取胜提供了许多的建议。
These Tips and Tactics provide many suggestion on how to succeed in the Late Game.
最重要的事是你必须掌握的是如何玩游戏的等级。
The most important thing you have to master is how to play the grade game .
在这样一个游戏中也不可能步入统一的舞蹈,因为等级结构与统一也是彼此冲突的。
There is also no way to move into the dance of unity in such a game; for a hierarchical structure and unity are at odds with one another.
狂欢节赋予生活本身一种特殊的游戏方式,它庆贺人对一切占统治地位的现有制度和等级关系的暂时取消。
By providing life with a unique way of amusement, revelry aims to celebrate man's temporary cancellation of the current dominating systems and the caste system.
狂欢节赋予生活本身一种特殊的游戏方式,它庆贺人对一切占统治地位的现有制度和等级关系的暂时取消。
By providing life with a unique way of amusement, revelry aims to celebrate man's temporary cancellation of the current dominating systems and the caste system.
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