• 玩家暂停时发送所有游戏物体

    Sent to all game objects when the player pauses.

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  • 应用退出之前发送所有游戏物体

    Sent to all game objects before the application is quit.

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  • 游戏物体返回全部Type类型组件

    GetComponents Returns all components of type type in the GameObject.

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  • 返回游戏物体名称

    Returns the name of the game object.

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  • 玩家获得失去焦点发送所有游戏物体

    Sent to all game objects when the player gets or looses focus.

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  • 游戏物体标签

    The tag of this game object.

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  • 基于上述信息,我们就可以渲染游戏物体光影了。

    Basing on that information, lights and shadows can be rendered.

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  • 但是网络环境下,游戏物体必须网络派生出来。

    But with the networking system, objects must also be "spawned" to be active on the network.

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  • 组件附加游戏物体个组件总是被附加一个游戏物体

    The game object this component is attached to. A component is always attached to a game object.

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  • 在某种程度上确保了不能直接改变游戏物体障碍物位置

    This ensures that the avoidance of other characters and obstaclestranslates directly to the character position.

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  • 客户端上派生游戏物体默认行为可以使用派生处理函数进行定制

    When using custom spawn functions, it is sometimes useful to be able to unspawn objects without destroying them.

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  • 客户端上派生游戏物体默认行为可以使用派生处理函数进行定制

    The default behaviour of creating spawned objects from prefabs on the client can be customized by using spawn handler functions.

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  • 需要特别指出是,检视面板任何游戏物体显示变换相对变换的值。

    It is worth pointing out that the Transform values in the Inspector of any Child GameObject are displayed relative to the Parent's Transform values.

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  • 如果场景中的某个游戏物体应用了相应材质可以实时观察游戏物体变化

    If you have applied the Material to an active object in the Scene, you will see your property changes applied to the object in real-time.

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  • 有两种类型可以使用影响整个场景全局遮罩,游戏物体层级树上的局部遮罩。

    Two types of masks are available, Global Masks that affects the scene, and Scoped Masks which work within a GameObjects hierarchy.

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  • 同在层级视图任意游戏物体另一个上面可以创建物体这会两个游戏物体直接创建父子关系

    You can create a Parent by dragging any GameObject in the Hierarchy View onto another. This will create a Parent-Child relationship between the two GameObjects.

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  • 这个爆炸预置包含粒子系统,一个时间推移淡出光源一个将破坏施加周围游戏物体上的脚本

    The explosion Prefab contains a Particle System, a light that fades out over time, and a script that applies damage to surrounding GameObjects.

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  • 例如如果飞机准备两个版本模型,其中一个飞机包含单个游戏物体带有网格渲染器飞机物理学脚本

    For example, if you have an airplane, you would model two versions. One where the plane consists of a single GameObject with Mesh Renderer and scripts for airplane physics.

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  • 用户按下开火时,火箭发射器实例个火箭预置物体。预置物体包含一个网格刚体碰撞个子游戏物体包含的粒子系统拖尾

    A rocket launcher instantiates a rocket Prefab when the user presses fire. The Prefab contains a mesh, Rigidbody, Collider, and a child GameObject that contains a trail particle system.

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  • 对于设计者艺术家一些以视觉导向程序员来说,蓝图脚本一个非常棒系统因为我们可以非常方便通过可视化的方式实现和控制游戏物体

    It's a great system for designers, artists, and visually-oriented programmers, because it's easy to access and control in-game objects visually.

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  • 关于这种形式教学应用最好例子之一Futaba,在这个游戏中,四个孩子尝试识别一个旋转物体然后识别什么

    One of the best examples of this new form of teaching application is Futaba, game in which up to four children try to recognize a spinning object, and then identify what it is.

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  • 过去的调查研究表明人们无生命的物体互动的时候前额皮质不会被激活例如电脑游戏

    Previous studies have found that the prefrontal cortex is not activated when people interact with inanimate objects, such as a computer game.

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  • 一个聪明的玩家可能使诈,游戏中途改变物体,在这种情况下答案并非事先决定的。

    But a clever player could also cheat, changing the object partway through. In that case, his answers aren't determined in advance.

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  • 不过似乎游戏引擎物体边缘造成的锯齿其他引擎多。

    Though, it looks like this game engine produces more jaggies at the edges of objects than some others.

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  • 一种儿童游戏游戏者将一小物体投入地上并标有数字矩形格子内,然后双足跳过格子取回物体

    A children's game in which players toss a small object into the numbered Spaces of a pattern of rectangles outlined on the ground and then hop or jump through the Spaces to retrieve the object.

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  • 为了要开始游戏物体放在一个三角形架之内

    To start the game, the object balls are placed in a triangular rack.

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  • 许多虚拟现实游戏可以捡起英尺物体

    In many VR games, you can "pick up" an object up to a foot away from your hand.

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  • 为了更好地使用静态批处理需要明确指出哪些物体静止的,并且游戏永远不会移动旋转缩放

    In order to take advantage of static batching, you need explicitly specify that certain objects are static and will not move, rotate or scale in the game.

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  • 为了更好地使用静态批处理需要明确指出哪些物体静止的,并且游戏永远不会移动旋转缩放

    In order to take advantage of static batching, you need explicitly specify that certain objects are static and will not move, rotate or scale in the game.

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