请允许你的游戏更新,特别是如果你打算在线玩。
Please allow your game to update, especially if you intend to play online.
找到快速的游戏更新速度与运行在低速硬件下的平衡时很重要的。
Finding the balance between a fast update rate and being able to run on slow hardware is crucial.
除此之外,游戏更新函数实现起来比固定帧速率更麻烦。所以为什么还要用它呢?
And besides, the implementation of the game update function is harder than when you use a fixed frame rate, so why use it?
但运行在低速的硬件下时,帧速率会下降直到游戏更新循环抵达MAX_FRAMESKIP。
When running on slow hardware, the framerate can drop until the game update loop will reach MAX_FRAMESKIP.
该系统包括四个模块:身份验证模块、安全预防模块、游戏更新模块,以及在线游戏服务模块。
The system comprises four modules: an identity verification module, a security precaution module, a game updating module and an online game service module.
如果你不想花心思在预报函数上,转而使用使用最大帧速率,你会发现在低速和高速硬件都获得正确的游戏更新速率会很棘手。
If you don't want to bother with a prediction function, you can work with a maximum frame rate, but finding the right game update rate for both slow and fast hardware can be tricky.
具体地说,整个游戏必须在下一次刷新显示之前更新。
Specifically, the entire game must be updated before the next refresh of the display.
当帧内容有变化的时候游戏才会被更新。
The game is updated with the time difference of the previous frame.
游戏状态每秒更新25次,因此如果你不在渲染的时候使用插值,帧数也只能以这个速度显示。
The gamestate gets updated 25 times per second, so if you don’t use interpolation in your rendering, frames will also be displayed at this speed.
玩家输入,AI和游戏状态的更新每秒25次就足够了。
Player input, AI and the updating of the game state have enough with 25 frames per second.
自2010年10月面世以来,开发者已经进行了无数次更新以改善游戏并再加入了一些关卡。
Since the launch in October 2010, the developers have pushed countless updates improving gameplay and adding several levels.
更新定时器用于每200毫秒刷新一次游戏状态。
The update timer is used to refresh the state of the game every 200 milliseconds.
在游戏运行期间,会对数据库进行大量非常小的读取和更新。
Game designers know that millions of very small reads and updates will have to be done to the database during play.
这时,如果需要对游戏客户端进行更新,就会触发下载过程。
At that point, a download is triggered if changes are required on the game client.
游戏能固定每秒50次的更新,并尽可能快地进行渲染。
The game will be updated at a steady 50 times per second, and rendering is done as fast as possible.
游戏的更新也会出现延迟,游戏状态要消耗大段时间。
The updating of the game will also feel the delay and the game state will be updated in big time-chunks.
带有教育性的游戏和可下载的更新。
With educational games and regular downloadable updates with new activities.
这个令人印象深刻的脑力游戏网站还会对游戏和拼图进行定期更新。
This impressive brain game site updates games and puzzles regularly.
与游戏安装包一同更新的还有显卡驱动和Linux内核的更新。
Among the usually updated game packages are updates to graphic drivers and the Linux kernel.
您需要的最后一个类是UpdateTimer,它使用游戏服务将面板位置更新为最新值。
The last class you need is the UpdateTimer, which uses the game service to update the board positions with their latest values.
在快速的硬件环境,游戏依旧运行在固定的25FPS 下,但屏幕更新会超过这个速度。
On fast hardware, the game will still run at a constant pace of 25 times per second, but the updating of the screen will be way faster than this.
假设你刚刚更新了第十次的游戏状态,如今你需要渲染这个场景。
Let's say you have just updated your gamestate for the 10Th time, and now you are going to render the scene.
游戏首先会启动Ubisoft游戏启动器来进行更新检查。
The game firststarts the Ubisoft Game Launcher, which checks for updates.
该网站的特点就是不管是字谜狂还是动作控,每个人都能找到自己喜欢的在线游戏。除此以外,对于那些犹豫不决的人,Games.com的《每日游戏》会每隔24小时更新,每次都会有一款让你心甘情愿浪费人生的游戏上榜。
Plus, for the indecisive, Games.com's Game of the Day presents a different time waster every 24 hours.
每一个游戏都由这样的序列组成:获取用户输入,更新游戏状态,处理AI,播放音乐音效,还有显示游戏。
Every game consists of a sequence of getting user input, updating the game state, handling AI, playing music and sound effects, and displaying the game.
游戏设备的种类越来越多了,游戏本身也更复杂了,这需要更高质量的图形功能以及更新颖、更复杂的游戏玩法。
Game devices are becoming more varied and the games themselves are becoming more complex, requiring higher quality graphic abilities and more creative and intricate game play.
我们也可以利用游戏的特性,就如FIFA的更新版本,每一年或者两年进行一次更新,当这被用作游戏的时候,不需要嘲笑游戏的前作。
We could go with a game franchise which would be re-released like FIFA - newer and shinier each year or two, but not a mockery of its predecessor when it comes to gameplay.
我们也可以利用游戏的特性,就如FIFA的更新版本,每一年或者两年进行一次更新,当这被用作游戏的时候,不需要嘲笑游戏的前作。
We could go with a game franchise which would be re-released like FIFA - newer and shinier each year or two, but not a mockery of its predecessor when it comes to gameplay.
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