• 分割边缘移动交互添加顶点工具

    Split edges and move points interactively with the Add Vertex Tool.

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  • 每次添加顶点后,都遍历优先级队列查找删除这样

    We could go through the queue looking for and removing any such edges each time we added a new vertex to the tree.

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  • 一个图片添加两个顶点它们通过连接起来的动作称之为“related _ to”,它这么实现的。

    Adding two vertices to a graph and connecting them through an edge named "related_to" is done as following.

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  • 同样地添加polyline(具有多个顶点线)需要存储一些数据

    Similarly, adding polylines (lines with multiple vertices) requires storing some data.

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  • 创建shapefile时系统提示添加一个多线形状,那么就以单个添加每个顶点

    While creating a point shapefile, when you are prompted to add a polyline shape, add each vertex as an individual point.

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  • 使用变形工具,按住COMMAND键拖拽转角顶点适合我们添加肌理方块。

    Using the Transform tool Command-drag the corners to fit one of the rectangles we want to texture.

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  • 禁用正向渲染添加通道这会使这个着色支持一个完整方向所有顶点/SH计算光照,使着色变小

    Forward rendering additive pass. This makes the shader support one full directional light, with all other lights computed per-vertex/SH. Makes shaders smaller as well.

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  • 因为位置索引纹理坐标使用相同顶点个数,它们能够添加输入层次中

    Since the position indices and texture coordinates share the same frequency, they can be added to the input layout.

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  • 添加修饰符编辑顶点点击子对象使用选择

    Add a Edit Mesh modifier to the stack, click on vertices subobject, enable Use Soft Selection.

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  • 添加修饰符编辑顶点点击子对象使用选择

    Add a Edit Mesh modifier to the stack, click on vertices subobject, enable Use Soft Selection.

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