现在每个的物体都给了混合材质。
接下来就是复制基础材质,用它作为V -Ray混合材质中的涂层材料。
Next up was copying our base and using it as a coat material inside a V-Ray blend material.
所以我们再一次复制基础材质,创建一个V - Ray混合材质,给我们的材质增加更多深度和真实感。
So let's again copy our base material and create a V-Ray blend material to add more depth and realism to our material.
几种单材质用各种方式混合在一起,基本过程是相同的,没有特别的技巧和秘密。
Than the single materials are combined and mixed in various ways, but the base of the process is always the same and there aren't particular tricks or secrets.
但是,玻璃材质的试验器皿是唯一的选择,另外就是基质胶,是一种由大鼠肿瘤细胞产生的胶状蛋白混合分泌物。
But the only choices hae been glass labware and a product called Matrigel, a gelatinous protein mixture secreted by mouse tumor cells.
我们的78调色板包含在一个温暖的颜色数组从磨砂和亚光材质混合冷却纯云母颜料制成。
Our 78 palette contains a mix of frosted and matte textures in an array of colours from warm to cool made with pure Mica pigments.
这样的分为两种材质,锌- 5%铝-混合稀土合金钢丝、锌- 10%铝混合稀土合金钢丝。
This is divided into two kinds of materials, zinc -5% aluminum mixed rare earth alloy steel wire, zinc -10% aluminum mixed rare earth alloy steel wire.
这个部分我将我的一些幻想类的纹理混合了一些真实的元素,我使用了大概60个不同的纹理,这里是我材质编辑器的一个截图。
In this part I mixed my texture (fantasy) with realistic ones, I used about 60 different textures in this images, here is the screenshot of material editor I have used.
介绍了涟钢烧结厂为提高设备作业率和圆筒混合机的混匀效率,对圆筒混合机衬板材质和结构进行的改造。
The modification of drum mixer liner material and structure conducted in LIANGANG sintering plant for increasing equipment work rate and mixing efficiency was presented in this paper.
一种是砂石,一种是被vertexmap混合的道路材质,并且被覆盖到了C4D的图层里。
One for the sand and one for the road blended together into one material with a "Vertex Map" and masked with Cinema4D layers.
布料纹理是由混合一个镜面反射的着色器和标准材质。
The cloth texture was created by mixing a glossy reflective shader and a standard shader.
混合结构被特意显露出来,而不使用石膏、涂料或者其他材质覆盖室内外表面。
Composite structure is left visible on purpose, without using plaster, paint or any cladding material in the inside and the outside.
这样我就可以混合多种材质种类,将它们用定制的alpha参数来实现。
With this composition shader I can mix multiple textures types and mix them with custom alpha maps.
这样的分为两种材质,锌- 5%铝-混合稀土合金钢丝、锌- 10%铝混合稀土合金钢丝。
This is divided into two kinds of material, aluminum zinc - 5% - mixed rare earth alloy steel wire, aluminum zinc - 10% mixed rare earth alloy steel wire.
此外人们还采用材质混合等多种方法来实现雾的混合效果。
Besides, methods such as texture blending are used to generate fog effect. Another direction is real-time simulation.
使用PS镜头校正过滤器来调整透视和一些人工倾斜和扭曲,我这样我可以快速合理地创建混合背景材质。
Using Photoshop lens correction filters to adjust the perspective and some manual skewing and tweaking I was able to create the composite background texture reasonably fast.
建筑的表面是由天然冰石以一种奇怪的方式混合而成的光滑材质,就像一个雕刻大师在雕琢石头时,让它本身的纹理表现得更深刻更美丽。
The surfaces are a strange mix of smooth and unaltered stone and ice, as when a master sculptor works in stone and lets the material's natural texture add depth and beauty.
然后我建立一个alpha通道,用noiseshader将两种材质混合。
Then I setup an alpha channel to mix both using a noise shader.
材质方面采用了石灰石,并与作为胶合剂的再生塑胶相混合。
It takes limestone and mixes it with recycled plastics which act as a bonding agent.
材质方面采用了石灰石,并与作为胶合剂的再生塑胶相混合。
It takes limestone and mixes it with recycled plastics which act as a bonding agent.
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