可以假设每一个玩家都采用最优策略游戏。
新的论坛头像将是每一个玩家在游戏中的头像,能通过点击查看具体的人物状态。
The new forum avatars will be each player's character portrait, with the ability to click through to the paper doll.
在每一场比赛你需要实例化一个或多个玩家对象为每一个玩家。有各种选项,下面列出。
In about every game you need to instantiate one or more player objects for every player. There are various options to do so which are listed below.
每一个玩家都要刻画他的角色的行动和说话就像他即使那个角色,从而领导角色举行本来部署好的剧情。
Each of the players describes his character's actions and speaks as the character would speak thus guiding the character through the plot established by the group.
每一个玩家都要描述他的角色的行为和言语就像他就是那个角色,从而引导角色进行原来安排好的剧情。
Each of the players describes his character's actions and speaks as the character would speak, thus guiding the character through the plot established by the group.
每一个玩家都有100次点击的机会。玩家也可以利用一个门上的开关来寻求更高的回报,但这样也会失去开启一扇门的机会。
As each player went through the 100 allotted clicks, he could switch rooms to search for higher payoffs, but each switch used up a click to open the new door.
而且玩家参与这样的乱斗副本,能通过自己的参与,拥有更多玩热血传奇游戏的资本,所以对于每一个玩家,尽量地参与进来。
And a copy of this game player in melee, through their own participation, play games have more hot blooded legend capital, so for each game player, to participate.
你电脑中的客户端软件将你的每一个行动上传至服务器,由服务器保证所有玩家获知其他玩家的行动。
The “client” software on your computer updates the server with your every move, and the server keeps all players informed of each other's actions.
在有多个回合的游戏中,每一个回合都可以得到反馈,专业玩家就会根据当前局势调整打法。
Poker games with several rounds give you feedback in each round, at which time expert poker players alter their play to fit the current situation.
总言之,激战2提供的故事既独特又史诗,而且是为成千上万的玩家中的每一个都这样做- - - - -还是在同一个互动世界。
In short, Guild Wars 2 provides stories that are both personally meaningful and epic, and to do so for each of thousands of players - all within the same interactive world.
这些进攻选项是绑定在单独的倾向性及行为力上的,同时影响每一个球员,使他们向玩家的指令靠拢。
These offensive options are tied to individual tendencies and behavior and affect the directives of each player on the team to achieve the approach dictated by the User.
在每一个新的回合开始时,玩家被告知在当前的一个。
At the start of each new turn, the player is informed how many turns remain after the current one.
游戏是扮演一对一,玩家对经销商,每一个竞争作出尽可能最佳的手中。
The game is played one on one , the player against the dealer, each competing to make the best possible hands.
所以玩家想尝试冰冠城塞副本的英雄难度就必须打通每一个普通难度。
So players must master every normal difficulty encounter in Icecrown Citadel before attempting Heroic difficulty.
在乱斗副本,每一个场内一般有30名玩家,而且在进行乱斗时,是根据玩家的等级,然后通过等级的分配,尽量的让30个玩家的等级相近。
In the scuffle copy, each floor generally has 30 game player, but also in melee, according to game player level, and then through the grade distribution, try to make 30 game player level.
末日钟:在每一轮结束时,给予每一个有得到胜利区点数的玩家额外3点胜利点数。
Doomsday Clock: At the end of each round, award each player 3 victory points in addition to those earned for occupying a victory Area.
现在英雄更新一直是个敏感话题:目前在英雄联盟中一共有118个英雄,每一个都是某些玩家的贴心小棉袄。
Now, champion updates are always going to be a sensitive topic: there are 118 champions in League of Legends right now, and every one is near and dear to someone's heart.
现在这篇帖子是关于手机游戏的,中国游戏玩家数量巨大,每一个可以想象到的游戏类型都有天文数字般的玩家在玩。
Now this post is for mobile games. The Chinesegamer's population is huge, every game type imaginable has astronomical numberof players.
我们要创建一个在每一个环节都关注玩家体验的公司。
We're building a company that thinks about the player experience at every step.
每一个大型的水平有15小级别,乌龟需要通过在这四个级别的所有大点,玩家将在游戏中有很多乐趣。
Every large levels have 15 little levels, the tortoise need to pass all of levels on this four large points, players will be in the game have much fun.
每一个大型的水平有15小级别,乌龟需要通过在这四个级别的所有大点,玩家将在游戏中有很多乐趣。
Every large levels have 15 little levels, the tortoise need to pass all of levels on this four large points, players will be in the game have much fun.
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