• 可以假设一个玩家都采用最优策略游戏。

    You can assume each player plays to maximize his score.

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  • 新的论坛头像每一个玩家在游戏中的头像,通过点击查看具体人物状态。

    The new forum avatars will be each player's character portrait, with the ability to click through to the paper doll.

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  • 场比赛需要实例化一个多个玩家对象每一个玩家各种选项下面列出

    In about every game you need to instantiate one or more player objects for every player. There are various options to do so which are listed below.

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  • 一个玩家刻画角色行动说话就他即使那个角色,从而领导角色举行本来部署好的剧情。

    Each of the players describes his character's actions and speaks as the character would speak thus guiding the character through the plot established by the group.

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  • 一个玩家描述角色行为言语就他就是那个角色,从而引导角色进行原来安排好的剧情

    Each of the players describes his character's actions and speaks as the character would speak, thus guiding the character through the plot established by the group.

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  • 玩家都有100点击机会。玩家可以利用一个门上的开关寻求更高回报这样也会失去开启一扇门的机会。

    As each player went through the 100 allotted clicks, he could switch rooms to search for higher payoffs, but each switch used up a click to open the new door.

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  • 而且玩家参与这样副本,能通过自己的参与,拥有更多热血传奇游戏的资本所以对于每一个玩家尽量地参与进来。

    And a copy of this game player in melee, through their own participation, play games have more hot blooded legend capital, so for each game player, to participate.

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  • 电脑中的客户软件将你的每一个行动上传服务器,由服务器保证所有玩家获知其他玩家行动

    The “clientsoftware on your computer updates the server with your every move, and the server keeps all players informed of each other's actions.

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  • 多个回合游戏一个回合可以得到反馈专业玩家就会根据当前局势调整打法

    Poker games with several rounds give you feedback in each round, at which time expert poker players alter their play to fit the current situation.

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  • 言之,激战2提供故事独特又史诗而且成千上万玩家中的每一个这样做- - - - -还是一个互动世界

    In short, Guild Wars 2 provides stories that are both personally meaningful and epic, and to do so for each of thousands of players - all within the same interactive world.

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  • 这些进攻选项绑定单独倾向性行为同时影响每一个球员,使他们向玩家指令靠拢。

    These offensive options are tied to individual tendencies and behavior and affect the directives of each player on the team to achieve the approach dictated by the User.

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  • 每一个新的回合开始时玩家告知当前

    At the start of each new turn, the player is informed how many turns remain after the current one.

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  • 游戏扮演一对一,玩家经销商一个竞争作出尽可能最佳手中

    The game is played one on one , the player against the dealer, each competing to make the best possible hands.

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  • 所以玩家尝试冰冠城塞副本的英雄难度必须打通每一个普通难度。

    So players must master every normal difficulty encounter in Icecrown Citadel before attempting Heroic difficulty.

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  • 副本每一个场内一般30玩家而且在进行乱时,是根据玩家等级然后通过等级的分配尽量30个玩家等级相近。

    In the scuffle copy, each floor generally has 30 game player, but also in melee, according to game player level, and then through the grade distribution, try to make 30 game player level.

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  • 末日一轮结束时,给予一个得到胜利点数玩家额外3胜利点数。

    Doomsday Clock: At the end of each round, award each player 3 victory points in addition to those earned for occupying a victory Area.

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  • 现在英雄更新一直是个敏感话题目前英雄联盟中一共有118个英雄,一个某些玩家贴心小棉袄。

    Now, champion updates are always going to be a sensitive topic: there are 118 champions in League of Legends right now, and every one is near and dear to someone's heart.

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  • 现在篇帖子关于手机游戏的,中国游戏玩家数量巨大一个可以想象到游戏类型天文数字般的玩家在玩。

    Now this post is for mobile games. The Chinesegamer's population is huge, every game type imaginable has astronomical numberof players.

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  • 我们创建一个环节关注玩家体验公司

    We're building a company that thinks about the player experience at every step.

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  • 每一个大型水平15级别乌龟需要通过四个级别的所有玩家游戏中很多乐趣

    Every large levels have 15 little levels, the tortoise need to pass all of levels on this four large points, players will be in the game have much fun.

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  • 每一个大型水平15级别乌龟需要通过四个级别的所有玩家游戏中很多乐趣

    Every large levels have 15 little levels, the tortoise need to pass all of levels on this four large points, players will be in the game have much fun.

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