投掷武器专精:增加投掷武器技能。
Throwing Weapon Specialization: Increase Throwing Weapon skill.
我的职业能学那些武器技能?
武器技能-这一属性将会彻底从游戏中去除。
Weapon Skill - This stat will be removed from the game completely.
目前版本,武器技能不会影响滑过的机率与伤害。
Now version, weapon skills can affects neither the damage reduction nor the chances of landing a glancing blow.
武器技能不再会因为偏斜而减少一定百分比的伤害。
Weapon skill will no longer reduce the percentage damage lost due to glancing.
职业将会直接得到所有的武器技能,而且不需要加强他们。
Classes will start with all the weapon skills they need to know and will not need to improve them.
武器技能:与1 ~59对应的武器技能点数上升速度加快。
Weapon skill: Points will be gained faster in weapon skills for levels 1 through 59.
你可以为角色选择某个特定武器技能树,从而获得特定的好处。
You could customize your barbarian to specialize in any of these skills, reaping the specific benefits of each "weapon tree."
找回我们的武器技能,并且给我们一些可以给予一个团队的东西。
Get weapon skill back, and give us SOMETHING to give to a raid.
提高武器技能在攻击等级比自己高2级以上的目标时的结果让人吃惊。
Weapon skill is amazingly good when fighting mobs of 2 or more levels higher than you.
我推测基础命中率是基于等级差异和技能差异(武器技能对目标的防御技能)。
I presume that your base chance to hit something is based on level difference and skill difference (weapon skill versus target defense skill).
第二种是武器技能点,通过这些点数你可以升级你的职业等级,解锁新的技能。
And you will also get weapon skill points. Which levels up your class or discipline, and unlocks abilities such as Rampart, Provoke, Red Lotus and Phalanx.
罗宾汉变得更强后收集水晶和金币来升级武器和武器技能和击败敌人,甚至老板。
Robin Hood becomes stronger after collecting crystals and gold coins to upgrade weapons and weapon skills and defeat enemies even bosses.
正如所期待的那样,这些属性受诸如人物的武器技能、武器类型和盔甲类型等因素影响。
As you might expect, these are affected by factors like your character's weapon skills, weapon type, and armor type.
首先,我们有武器技能,这类技能是和特定种类的武器绑在一起,并根据角色的职业来使用。
First, we have weapon skills, which are tied to a specific category of weapon and based on the profession of the character.
玩家在面对等级比自己高的怪物的时候,武器技能每上升一点就会获得0.1%致命一击概率。
The player will gain0.1% to their critical strike rating per weapon skill against monsters above their level.
这也解释了为何在你学会一种新武器后需要先提升其武器技能——为何你最开始99%射不中。
This is also why you need to "level" a new weapon skill after you've trained it - and why you miss 99% of the shots at first.
如果正在攻击你的怪的武器技能比你的基础防御技能高15点以上,那么将有一定几率发生碾压。
When the attacking mob has more than 15 points of weapon skill above the player's current base defense there is a chance of being struck by a crushing blow.
故事选择不会让你的角色变得多牛逼,譬如你用的武器啊,技能啊什么的。
Story choices will not affect how powerful your character becomes, what weapons they use, or what skills they can access.
可转换的技能是你的秘密武器。
核心能力是组织主要的价值创造技能,它决定了组织的竞争武器。
An organization's major value-creating skills, capabilities, and resources that determine its competitive weapons.
除了武器跟防具制造,还有更多的交易技能在游戏中吗?
Do you have more trade skills in the game at the moment besides weapon crafting and armor crafting?
提高武器射程,最高等级从35码变成41码是惊人的。如果你错过这个技能,你应该放弃猎人的职业。
Increased range for weapons. From 35 yards to 41 yards at Max level is amazing. If you pass out on this, you should pass hunter class entirely.
黑暗定罪-现在不仅增加武器的爆击率还增加法术技能的爆击率。
Dark Conviction - Now increases critical strike chance of weapons, spells and abilities instead of just weapons.
多组技能娴熟的帝国炮手操纵先进的控制站,管理这巨大的武器。
Teams of highly skilled Imperial gunners manned advanced control stations, managing the Titanic weapon.
此外武器也可以以魔法以及其他技能的形式存在。
Weapons can also take the form of magic and other kinds of abilities.
武力控制手段,是警察执法的重要保障,也是警务技能的核心内容,更是警察执法的锐利武器。
Force control method is an important guarantee for the police enforcement, but also the core of policing skills and become a sharp weapon for police enforcement.
武力控制手段,是警察执法的重要保障,也是警务技能的核心内容,更是警察执法的锐利武器。
Force control method is an important guarantee for the police enforcement, but also the core of policing skills and become a sharp weapon for police enforcement.
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