从这些礼服中得到一个真实的感受而且能看到着色和材质都非常符合要求对于伴娘来说是很好的。
This may be excellent for the bridesmaids to get a really feel from the dress and see in the event the coloration as well as the fabric function very well for them.
发光板材质上我加了一个着色器,设置如下。
In luminous panel material I added a shader with the following Settings.
上述车体模型使用相同的纹理,通过修改着色器脚本的颜色属性即可修改材质颜色为红或者蓝色。
The Carbody shader also accepts a tint colour, whichis set to a different colour for the red and blue cars, giving each car adifferent look while using a single texture for both of them.
布料纹理是由混合一个镜面反射的着色器和标准材质。
The cloth texture was created by mixing a glossy reflective shader and a standard shader.
标准材质有一种漫反射着色模式,这对于渲染固体、以及非反射对象,例如塑料、陶瓷等等的效果是极好的。
Standard material has a diffuse shading model that does an excellent job of rendering solid, non reflective objects such as plastic, ceramic, and so on.
使用位图可以创建材质,而着色器控制着材质的渲染方式。因此,着色器也可以控制纹理贴图的颜色值。
Material may contain referencesto textures, so that the Material's shader can use the textures whilecalculating the surface colour of an object.
夸耶特tm隔音防火门融入了专业的隔音、防火设计、优质的材质、精细的制造、精美的着色等。
QuietTM fire Door, made of high-quality material, is integrated with professional sound and fire proof design, and carefully manufactured and colored.
交叉阴影着色方式是一个好例子,一个表面的SHADER能用于去如何从其它节点导入信息,包括其它材质节点,经过它自己的材质网络到一个表面。
The CrossHatch shader is a good example of how a surface shader can be used to pipe information from other nodes, including other material nodes, to a surface via its Shading Group.
一旦你掌握了基本的HLSL着色器,您可以创建实现算法的像素着色器常见的渐变类型,然后运用不同的材质spritebatch。
Once you've mastered the basics of HLSL shaders, you can create pixel shaders that implement the algorithms for drawing common types of gradients, then apply a different shader in SpriteBatch.
API改进游戏开发人员现在可以使用新的硬件材质api,更轻松地为Maya编写高性能的硬件着色插件。
API Enhancements Game developers can now more easily write high-performance hardware shading plug-ins for Maya using the new API for hardware shaders.
API改进游戏开发人员现在可以使用新的硬件材质api,更轻松地为Maya编写高性能的硬件着色插件。
API Enhancements Game developers can now more easily write high-performance hardware shading plug-ins for Maya using the new API for hardware shaders.
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