• 这些礼服得到一个真实感受而且能看到着色材质都非常符合要求对于伴娘来说是好的

    This may be excellent for the bridesmaids to get a really feel from the dress and see in the event the coloration as well as the fabric function very well for them.

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  • 光板材质加了一个着色器,设置如下

    In luminous panel material I added a shader with the following Settings.

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  • 上述车体模型使用相同纹理,通过修改着色器脚本的颜色属性即可修改材质颜色为或者蓝色

    The Carbody shader also accepts a tint colour, whichis set to a different colour for the red and blue cars, giving each car adifferent look while using a single texture for both of them.

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  • 布料纹理混合一个镜面反射着色标准材质

    The cloth texture was created by mixing a glossy reflective shader and a standard shader.

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  • 标准材质一种漫反射着色模式对于渲染固体、以及反射对象例如塑料陶瓷等等效果好的。

    Standard material has a diffuse shading model that does an excellent job of rendering solid, non reflective objects such as plastic, ceramic, and so on.

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  • 使用位图可以创建材质,而着色器控制着材质渲染方式。因此着色器也可以控制纹理贴图颜色值。

    Material may contain referencesto textures, so that the Material's shader can use the textures whilecalculating the surface colour of an object.

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  • 夸耶特tm隔音防火融入专业隔音、防火设计优质材质精细制造精美的着色

    QuietTM fire Door, made of high-quality material, is integrated with professional sound and fire proof design, and carefully manufactured and colored.

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  • 交叉阴影着色方式例子,一个表面SHADER用于如何其它节点导入信息包括其它材质节点,经过它自己材质网络一个表面。

    The CrossHatch shader is a good example of how a surface shader can be used to pipe information from other nodes, including other material nodes, to a surface via its Shading Group.

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  • 一旦掌握基本HLSL着色器,可以创建实现算法像素着色常见渐变类型然后运用不同材质spritebatch

    Once you've mastered the basics of HLSL shaders, you can create pixel shaders that implement the algorithms for drawing common types of gradients, then apply a different shader in SpriteBatch.

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  • API改进游戏开发人员现在可以使用新的硬件材质api,轻松地Maya编写高性能的硬件着色插件

    API Enhancements Game developers can now more easily write high-performance hardware shading plug-ins for Maya using the new API for hardware shaders.

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  • API改进游戏开发人员现在可以使用新的硬件材质api,轻松地Maya编写高性能的硬件着色插件

    API Enhancements Game developers can now more easily write high-performance hardware shading plug-ins for Maya using the new API for hardware shaders.

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