• 目标这个周末开始材质贴图

    My goal is to start baking my maps this weekend!

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  • 课程6我们上星期设置所有材质贴图

    Class 6: we set up all the textures with the shader we set up last week.

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  • 使用照片作为材质基础粗略匹配最终材质贴图尺寸

    Photos used for the basis of your texture should roughly match the final texture map size.

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  • 每周只有8个小时这个而且建模材质贴图不是强项

    I had only 8 hours a week to do it, and modeling and texturing are not my strengths.

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  • 这个新的贴图坐标用来索引一般材质贴图其他用在表面贴图

    The new texture coordinate is used to index a regular texture map and any other maps applied to the surface.

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  • 原始材质贴图坐标高度数据已经切线空间中了,因此向量最好能如此。

    The original texture coordinate and height values are already represented in tangent space, so the eye vector must be as well.

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  • 但是看着实际表面而不是材质贴图多边形的时候,你将会看到是点b

    However, if you were viewing the actual surface instead of a texture mapped polygon, you would see point B.

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  • 使用材质贴图在光滑的多边形表现一个粗糙表面那个表面看起来像是平坦的。

    When a texture map representing an uneven surface is applied to a flat polygon, the surface appears to get flattened.

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  • 技术优化下一代游戏图像品质实时渲染速度在不降低材质贴图质量前提下大大减小存储空间

    The next-generation technology to optimize image quality and game speed real-time rendering, and without reducing the quality of textures premise, greatly reduce the storage space.

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  • 对于盔甲使用相同材质设置但是改变贴图

    For the armor I used the same material setup but changing the map.

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  • 能够游戏里放置物品同样也使他们可以成果直接预览他们想要放置的模型使他们为了达到最好视觉效果调整材质贴图

    Being able to place items into the game also allows them to directly view their models as they will appear in the product, enabling them to adjust materials and textures for the best visual result.

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  • 起初材质非常简单的,上面贴图作为输入放入它们相关的节点

    Thestarting material is a very simple one, using the above textures as input into their corresponding nodes.

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  • 需要一些纹理材质树木对于来说简单的方法就是卫星贴图上截

    I needed some textures and trees and the easiest way for me to find these was to take screen shots of satellite maps.

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  • 利用自由缩放工具可以扭转弯曲几何体块,贴图扩展工具一个很好的工具,当一些异形的几何上贴覆材质时,保证效果不会失真。

    Fredo Scale allows you to twist and bend your geometry, and Fredo ThruPaint is a great tool for UV mapping your textures on challenging geometry without any distortions.

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  • 我们使用等比例贴图确保每个材质都有正确尺寸(对于地板纹理一招很见效)。

    Real scale mapping was used to make sure that every material had the correct size (especially useful for brick and floor textures).

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  • 固有纹理颜色贴图多维材质

    Materials with diffuse texture and color. Multiple materials per mesh.

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  • 重要的:光线追踪贴图光线追踪材质使用表面法线决定光线是否进入脱离表面。

    Important: Raytrace map and Raytrace material use a surface's normal to decide whether a ray is entering or exiting a surface.

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  • 使用位图可以创建材质,而着色器控制着材质渲染方式。因此,着色器也可以控制纹理贴图颜色值。

    Material may contain referencesto textures, so that the Material's shader can use the textures whilecalculating the surface colour of an object.

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  • 现在我们面临“贴图重复问题但是不算严重所以我们继续使用我们所选择材质而且阶段我们将打破材质的重复。

    Next we have the 'repetition texture problem' indicated, but as it is not too severe we will continue with these choices of textures. Also the next stages will break the textures up a little more.

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  • 最后形成各种贴图位置恰当材质

    The final shader was a V-Ray material with all the maps in the right slots.

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  • 这个场景材质网络证明一个方法获得控制使用反射贴图时。

    The Planet shading network demonstrates one way that you can gain control over the lighting when using reflection maps.

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  • 好吧可能会注意到材质光盘中包括一些附加的东西,比如阴影贴图污垢遮罩所以让我们试着它们应用进去

    Well as you will notice this Texture CD also includes a few extras such as shadow maps and dirt masks, so lets try putting these into use.

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  • 反射贴图通道添加光线追踪贴图后,你发现材质编辑显示出新的设置

    After you have insert RAYTRACE in the reflection map you will see that the material editor is showing new Settings.

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  • 最终设计满意的时候,我使用Fredo扩展贴图工具来为地面复上材质并保证地形失真

    When I was pleased with the final design, I used Fredo's ThruPaint tool to project my ground cover textures to the terrain without any distortions.

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  • 这个爆炸火球材质优秀的例子,告诉我们如何控制复杂效果如烟通过动画一个分形纹理贴图完成

    The fire Bomb shader is an excellent example of how a complex effect, such as smoke and fire, can be achieved by animating and remapping a fractal texture.

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  • 因为我们将要同样材质LifePictures中的个女孩,我们可以重复使用法线高光贴图——实际上我们正在摆脱高光贴图,但关于这个我们之后再说

    Sincewe're going to use the same material for all the 3 girls in Life Pictures, wecan reuse the normal and specular - we're actually getting rid of the specularbut more on that later.

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  • 螺纹材质网络例子,它证明了如何通过一个数学表达式驱动置换,它强于一个方便的纹理贴图

    The Screw Thread shading network is a good example of how displacement can be driven by a mathematical expression rather than a conventional texture map.

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  • 道路贴图材质现在可以mod修改

    Road textures can now be overwritten by a mod.

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  • 道路贴图材质现在可以mod修改

    Road textures can now be overwritten by a mod.

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