研究了最佳观看距离和像素匹配的设定方法,给出观看较好立体效果的范围。
Viewers who stay at the optimal viewing distance can see good stereo images without crosstalk.
观看距离可以是巨大的,尤其是在第一和第三人称游戏,阴影往往需要一些调整,以获得最佳的品质与性能,根据具体情况来权衡。
Viewing distances can be huge, especially in first and third person games, and shadows often require some tuning to get the best quality vs. performance balance for your situation.
观看距离可以是巨大的,尤其是在第一和第三人称游戏,阴影往往需要一些调整,以获得最佳的品质与性能,根据具体情况来权衡。
Viewing distances can be huge, especially in first and third person games, and shadows often require some tuning to get the best quality vs. performance balance for your situation.
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