在调试这个问题时该过程是最复杂的过程之一,因为我发现许多不同的对象仍然引用着这个无用的对象。
This process turned out to be one of the trickiest aspects of debugging this problem as I discovered many different objects were still referencing the unused object.
它们并非无用的摆设,也绝非仅仅是有趣的研究对象。
They are not ornaments. They are not just interesting things to study.
它还能够确保变量的一致性和模块间的对象声明,并去除无用的变量和函数。
It also ensures consistent variable and object declarations between modules and deletes unused variables and functions.
该算法舍弃对最终结论无用的样本,使得学习对象的知识得到了积累。
It can abnegate useless samples and make the knowledge of study objects accumulate.
但是,因为代码模型未能将该名称解析为任何真实的信息,所以该对象在其他方面毫无用处。
Because the code model could not resolve the name to any real information, however, the object is otherwise useless.
一个对象中的每个无用脚本都耗费每帧0.001到0.003的脚本时间,所以脚本越少越好。
Each idle script in an object adds 0.001 to 0.003 milliseconds per frame of script time usage. Less scripts is better.
无用的对象是没有价值的。
无用的对象是没有价值的。
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