在图2中,注意出现了一个作为工具提示的菜单项文本。
In Figure 2, notice that the text of the menu item has appeared as a tool tip.
这些设计指南包括了选项和文本菜单的区别,如何排列菜单项目,什么时候在屏幕上放置命令,还有其他一些菜单设计细节。
These guidelines describe the difference between Options and Context menus, how to arrange menu items, when to put commands on-screen, and other details about menu design.
如果你没有这样的启动菜单项,启动文本编辑器并打开该文件。
If you don't have that start menu item, start your text editor and open the file.
点击菜单项会启动activity,并把选中的文本传递到activity中。
Clicking on an item launches that activity, passing in the selected text.
这些包括图形、对话框项、菜单项、图标和文本字符串。
These include graphics, dialog items, menu items, icons and text strings.
你可以修复菜单项的宽度,然后有额外的文本包装线在每个链接。
You could fix the widths of the menu items, and then having the text wrap to extra lines within each link.
菜单项宏可以包含{和}宏,它们将分别由链接url和链接文本替换。
Menu Item macros can contain {u} and {t} macros, which will be replaced by link URL and link Text respectively.
访问键(也称助记键)是菜单、菜单项、按钮标签或其他某控件的文本中带下划线的字符。
An access key, also known as a mnemonic, is an underlined character in the text of a menu, menu item, label of a button, or some other control.
“访问键”是菜单、菜单项或控件(如按钮)标签的文本中带下划线的字符。
Anaccess key is an underlined character in the text of a menu, menu item, or the label of a control such as a button.
“访问键”是菜单、菜单项或控件(如按钮)标签的文本中带下划线的字符。
Anaccess key is an underlined character in the text of a menu, menu item, or the label of a control such as a button.
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