• 所有控制顶点仅仅切线多边形顶点直接产生

    The all control points can be generated simply by the vertices of the given tangent polygons.

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  • 下面标识硬件抽象引用设备控制顶点处理行为

    The following flags control vertex processing behavior for the hardware abstraction layer (HAL) and reference devices.

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  • 构造边界条件反求得控制顶点。构造次NURBS曲线参数方程

    Boundary conditions are constructed to get the control points and the equation of 3-order NURBS curved profile is acquired.

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  • 提出了一种利用控制顶点投影计算平面NURBS曲线最小距离的算法。

    The projection method of control points for calculating the minimum distance between a point and a planar NURBS curve is proposed.

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  • 意味着NURBS曲面的大部分控制顶点存在只是为了满足这种拓扑约束

    This means that typically, a large number of NURBS control points serve no purpose other than to satisfy topological constraints.

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  • 传统的逆向工程曲面重构方法直接重构,不对控制顶点进行压缩,直接利用重构数据

    Traditionally, surface reconstruction is built directly by using reconstruction data, which control vertexes aren't compressed.

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  • 实验数据回归分析,在基础上得出两控制顶点权因子改变NURBS曲线长度不同影响结果。

    Analyzing the experimental datum by regression, it draws the different influences of the modification of the weights of two kinds of control points on length of NURBS curve.

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  • 根据所获取的运动数据(来自运动捕获),通过更新控制顶点更新角色模型从而实现角色的实时动画

    The modeling method is rapid. Furthermore, By using motion data to update control points, character model is renewed, Therefore, character animation is implemented. Such animation can be real time.

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  • 蒙面曲面生成要求生成的曲面通过一系列曲线最终生成曲面所需要控制顶点相应的节点矢量

    But surface generation requests through a series of curves, and it finally produces control vertex and node vector satisfied with surface request.

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  • 特别是EE样条曲线三个相邻的控制顶点有关,所以具有好的局部独立性,便于在设计时进行局部修改;

    It is most outsdanding that since a segment of EE spline curve has to do with only three near control points, it has minute local independent property.

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  • 采用曲线能量最小原理,可以求出每个控制顶点扰动量,给每个控制顶点赋予一个权重调节扰动量的大小。

    The perturbations of each control point can be obtained minimizing the energy function. The weights of control points are applied to adjust the perturbation.

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  • 最后,进行小波逆变换,得到含有水印信息的虚拟图像根据虚拟图像中的象素可以得到新的控制顶点坐标。

    Finally, the marked virtual images are gotten with inverse wavelet transform and a new group of control points is obtained based on the pixel value of the virtual image.

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  • 随机选取初始种群的遗传算法,容易使得结果陷入局部最优达到较高的拟合精度,需要增加更多控制顶点

    But the result easily falls into the local optimum with random initial choice, and more control points are required to assure higher accuracy.

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  • 第一种算法特点是重建结果不依赖于顶点处理顺序,不需要进行控制顶点的初修正,可使各控制顶点计算一次完成。

    The first algorithm gives unique result unaffected by the handling order of points concerned, and it calculates the control vertexes at once without estimation and correction.

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  • 提出一种修改NURBS曲面形状算法。该算法运用约束优化方法通过改变控制顶点因子修改NURBS曲面的形状。

    With the constrained optimization method, a new algorithm for shape modification of NURBS surfaces is presented by altering the location of control points and the weights of original surfaces.

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  • 进一步利用得到距离引入插值算法选择合适控制顶点,完成对标准冠牙合面对颌牙牙合面的冲突区域调整

    By making use of the distance map and introducing a volume spline interpolation algorithm, a set of control points were selected and therefore the conflict areas were adjusted with good effect.

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  • 进一步利用得到距离引入插值算法选择合适控制顶点,完成对标准冠牙合面对颌牙牙合面的冲突区域调整

    By making use of the distance map and introducing a volume spline interpolation algorithm, a set of control points were selected and therefore the conflict areas were adjusted with good effect.

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