所有伤害都有其所属具体类型。
治愈所有伤害,改变命运设计。
所有伤害和职业疾病皆可避免。
它免疫除火之外的所有伤害。
我要变成仙人掌,刺死所有伤害我的人。
I want to become a cactus, stabbed to death all the people who hurt me.
使选定的核心单位免受所有伤害,持续1回合。
Target friendly Core stack becomes impervious to all harm for 1 turn.
我向教练和队员以及我对他们带来的所有伤害道歉。
I am sorry to my coaches and team-mates for any and all damages I have brought upon them.
我们所有伤害。
使选定的核心或精英单位免受所有伤害,持续1回合。
Target friendly Core or Elite stack becomes impervious to all harm for 1 turn.
治愈所有伤害,改变命运设计,拯救已经丢失,带回曾经的我。
Heal what has been hurt, change the fate's design. Save what has been lost, Bring back what once was mine.
消散现在减少所有伤害60%(原为90%),并且不再回复生命。
Dispersion now reduces all damage taken by 60% (down from 90%) and doesn't regenerate health anymore.
在友方目标上施加一个圣印,分担其承担的所有伤害的50%,持续X秒。
Places a Seal on the friendly target, sharing all damage taken by target by 50% for X seconds.
元素结界:从只对自然火焰冰霜伤害降低改变为降低所有伤害2/4/6%。
Elemental Warding: Now reduces all damage taken by 2/4/6%. Changed from only reducing Nature, Fire and Frost by 4/7/10%.
技能盾墙现在减少受到旳所有伤害50%,持续12秒,冷却时间减少到5分钟。
Shield Wall now reduces all damage taken by 50% for 12 seconds, cooldown reduced to 5 minutes.
风暴、大地与火焰:这个天赋现在提升烈焰震击的所有伤害,不止是周期性伤害部分。
Storm, Earth and Fire this talent now increases all damage done by Flame Shock, not just periodic damage.
成长就是这样,痛并快乐着。你得接受这个世界带给你的所有伤害,然后无所谓惧的长大。
Growth is such, pain and happy. You have to accept the world bring you all the damage, then no fear to grow up.
这并不简单:即使是富裕国家也无法用钱弥补所有伤害,而且,富裕的国家和个人会作出差劲的决定。
It is not foolproof: not even the rich can buy off all hazards, and rich countries and individuals will make poor decisions.
激活时,你所受到的所有伤害有30%由你的小鬼、虚空行者、媚魔、地狱猎犬恶魔所承担。
When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus or Felhunter demon instead.
强化圣洁光环现在提升受影响目标的所有伤害1%,2%,同时它不再提升受影响目标的受治疗量。
Sanctity Aura" now increases all damage caused by affected targets by 1/2% and no longer increases healing done to affected targets."
同性的,如果你原有5点寒冷抗性然后又获得2点对所有伤害抗性,你依然只有5点寒冷抗性,而不是7点。
Similarly, if you have resist 5 cold and then gain resist 2 to all damage, you still have resist 5 cold, not resist 7 cold.
看技能描述应该是12秒内,所有伤害都会转移到宠物身上,不过最多转移相当于宠物50%生命值的伤害。
Your pet absorbs damage from the friendly target up to a maximum of 50% of the pet's total health. Lasts 12 sec.
第二能力,黑洞装甲,可以通过攻击驱逐舰周围生成的护场,吸收几乎所有伤害,来保护你相对脆弱的水翼艇和海豚。
The secondary ability, Blackhole Armor, protects your relatively fragile Hydrofoils and Dolphins, by absorbing almost all attacks directed within the field generated around the Assault Destroyer.
新技能:“聚焦战斗”25能量,3分钟冷却,进入状态的集中打击,增加所有伤害30 %,改变目标将取消此效果。
New Talent: focused combat, 25 Energy, 3 min cooldown - When activated, the rogue goes into a focused state of combat, increasing all damage done by 30%, changing targets will cancel this effect.
比如,所有伤害和事故,即使是轻微事故,均应报告校方,以避免今后发生类似的事故,可能造成更为严重的后果,并立即采取补救措施。
For instance, all injuries and accidents, even minor incidents, should be reported to avoid similar incidents that might have more severe consequences and to take immediate remedial measures.
重新制作的神圣保护(118耗蓝,5分钟cd):减少12秒内受到的所有伤害50%,但是增加两次攻击间的间隔50%。
Reworked: Divine Protection (118 Mana, 5 Minutes cooldown) : Reduces all damage taken by 50% for 12 seconds, but increases the time between your attacks by 50%.
现在它降低你所受到的所有伤害30%,同时让你所有成功命中的攻击有机会为你回复法力,回复量相当于你攻击强度的30%。
It now reduces all damage taken by 30% and gives your successful melee attacks a chance to regenerate mana equal to 30% of your attack power.
现在它降低你所受到的所有伤害30%,同时让你所有成功命中的攻击有机会为你回复法力,回复量相当于你攻击强度的30%。
It now reduces all damage taken by 30% and gives your successful melee attacks a chance to regenerate mana equal to 30% of your attack power.
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