当我开始这么想的时候,我们刚好在树林里进行一个被称作“场地练习”的一种战争游戏。
At the time I started thinking this, we had went on what they called a "field exercise" in the woods (war games).
出于练习的目的,我们假装没人玩过这个游戏,也没有人看过战争游戏。
Let's pretend, for the purposes of the exercise, that no one has ever played this before, and no one has watched War Games.
抛开和NickelodeonJr的探索者朵拉(Dora the Explorer)的细微相似性,我们很喜欢这款游戏的创意,它帮助儿童避免那些战争长期遗留下来的问题可能引发的致命后果。
Leaving aside a faint resemblance to Nickelodeon Jr. 's Dora the Explorer, we like the idea of a video game that can teach kids to avoid the deadly consequences of warfare's long legacy.
我们想要为主机版带来如同战争一般的体验,并提高玩家的游戏体验,因此玩家们不必担心这个地图是那种会计分的比赛。
We wanted to bring that experience to console and, as with Battle, streamline the experience so players don't have to worry about re-setting maps between matches or even keeping score.
我们想要为主机版带来如同战争一般的体验,并提高玩家的游戏体验,因此玩家们不必担心这个地图是那种会计分的比赛。
We wanted to bring that experience to console and, as with Battle, streamline the experience so players don't have to worry about re-setting maps between matches or even keeping score.
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