对循环常数的计算方法进行了研究,提出了一个矩形公式,并用参数变换法对一些疑难问题进行了讨论。
Studies the computation method of a circular constant, obtain a rectangular formular, and discusses some difficult problems with parameter transformation.
游戏循环延迟不是一个单一的常数并会随着时间的推移而异。
Game loop latency is not a single constant and varies over time.
描述如何建立您自己的常数,包括范围设定和如何避免循环参考的资讯。
Describes how to create your own constants, including information on scoping and how to avoid circular references.
自然循环的流动的常数随着滚动幅度和频率而增加。
The heat transfer coefficient of natural circulation flow increases with the rolling amplitude and frequency.
典型的编译器最优化,如死代码消除、常数合并、常数传送、部分冗余的消除、循环展开等等,是静态分析。
The cla ic compiler optimizatio, such as dead co de elimination, co tant folding, co tant propagation, elimination of partial redundancies, loop unrolling, etc. , are static analyses.
利用这一联系,提出了GF(4)上的经典常数循环码满足迹内积自正交的充要条件,从而构造出了对应的量子常数循环码。
Based on this connection, one method for constructing quantum constacyclic codes is presented by finding self-orthogonal classical constacyclic codes over the field GF(4) under a trace inner product.
利用这一联系,提出了GF(4)上的经典常数循环码满足迹内积自正交的充要条件,从而构造出了对应的量子常数循环码。
Based on this connection, one method for constructing quantum constacyclic codes is presented by finding self-orthogonal classical constacyclic codes over the field GF(4) under a trace inner product.
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