• 循环常数计算方法进行了研究提出一个矩形公式,并用参数变换法对一些疑难问题进行了讨论。

    Studies the computation method of a circular constant, obtain a rectangular formular, and discusses some difficult problems with parameter transformation.

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  • 游戏循环延迟不是一个单一常数随着时间的推移而异。

    Game loop latency is not a single constant and varies over time.

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  • 描述如何建立自己的常数包括范围设定如何避免循环参考资讯

    Describes how to create your own constants, including information on scoping and how to avoid circular references.

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  • 自然循环流动常数随着滚动幅度频率增加

    The heat transfer coefficient of natural circulation flow increases with the rolling amplitude and frequency.

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  • 典型编译器最优化代码消除常数合并、常数传送部分冗余的消除、循环展开等等静态分析

    The cla ic compiler optimizatio, such as dead co de elimination, co tant folding, co tant propagation, elimination of partial redundancies, loop unrolling, etc. , are static analyses.

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  • 利用联系提出GF4经典常数循环满足迹自正交的充要条件,从而构造出了对应的量子常数循环码。

    Based on this connection, one method for constructing quantum constacyclic codes is presented by finding self-orthogonal classical constacyclic codes over the field GF(4) under a trace inner product.

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  • 利用联系提出GF4经典常数循环满足迹自正交的充要条件,从而构造出了对应的量子常数循环码。

    Based on this connection, one method for constructing quantum constacyclic codes is presented by finding self-orthogonal classical constacyclic codes over the field GF(4) under a trace inner product.

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