当我挖得更深,我意识到形状对象只是动态对象,在运行时得到解决。
As I dug deeper, I realized shape objects were simply dynamic objects that were getting resolved at runtime.
一个圆对象同时也是一个形状对象,所以一个圆对象同样也可以接受到一个给形状类型的消息。
Because an object of type circle is also an object of type shape, a circle is guaranteed to receive shape messages.
版图中对象位置和形状由点的序列构成,对各点乘以相同的缩放因子可以在不改变对象形状的前提下对任意形状对象进行缩放或位置搬移。
The location and shape of object in the layout is determined by the point list, processing the points with the same factor can scale or relocate the object without shape change.
目前为止的例子都是使用缺省形状拣选对象:可以假想是一根从观察者眼睛的位置经过鼠标点至无穷远处的射线。
So far the examples have picked objects using the default shape: an imaginary ray going from the viewer's eye position through the mouse pointer into infinity.
各种形状都既可以行进到极远处(射线)或停止在固定的距离上(分段),你也可以基于一个边界对象做拣选。
Each of these shapes can either go on forever (a ray) or stop after a fixed distance (a segment), you can also pick based on a Bounds object.
如果组织设置了相应的标准,规定哪些形状表示流程中的不同对象,则没有办法进行错误检查,无法确定形状是否使用正确。
If an organization sets standards for which shapes are to represent different objects in a process, there is no way to error check to be sure that the shapes are used correctly.
简言之,一个Entity对象表示SketchUp设计窗口中任何可以看见、移动或修改的形状。
Put simply, an Entity object represents any shape that can be seen, moved, or modified within the SketchUp design window.
光线照射在对象上的方式能够提供给我们阴影以帮助我们看到三维的形状。
The way the light falls on an object provides us with the shading that helps us see shapes in three dimensions.
通过组合和操作基本对象形状并分配纹理,创建3d模型。
3d models are created by combining and manipulating primitive object shapes and assigning textures to them.
最重要的Entity对象是Edge和Face 对象,这两个对象可作为SketchUp设计中的任何形状的构建块。
The most important Entity objects are the Edge and Face objects, which serve as the building blocks of every shape in a SketchUp design.
形状剪除是从第一个选中的对象中剪除与其它形状重叠的部分,因此若先选中小圆再选中苹果标注则结果将变成被咬一口的小圆。
Shape cut off, shall even be cut off from the first selected object with other shapes overlap, so if selected small round first, then select the apple mark the result will be bite small circle.
你会知道如何创建一个碰撞对象来控制此影片衣服的形状。
You will know how to create a collision object to control clothes' shape on this video.
这样的对象成为图标或者字形([3,4]),并且拥有诸如位置、尺寸、形状、颜色和方向等属性,数据被映射在这些属性中。
Such objects are called icons or glyphs ([3,4]) and have attributes, such as position, size, shape, color, and orientation, to which data is mapped.
对象有绘制点、字符串、直线、圆弧、椭圆和许多其他形状的方法。
Object has methods to draw points, strings, lines, arcs, ellipses, and many other shapes.
创建探索馆艺术家驻斯泰西斯派尔大,这些丰富多彩的形状,构造的金属和伸手可及暂停。对象是为了处理和考虑。
Created by Exploratorium artist-in-residence Stacy Speyer Large, these colorful shapes are constructed of metal and suspended within reach. The objects are meant to be handled and contemplated.
使用此形状可以指定一个对象类型是另一个对象类型的子类型。从子类型到父类型绘制。
Use this shape to specify an Object type to be a subtype of another. Draw 'from' the child 'to' the parent.
想得到无旋转角度的拼接形状,则第一个选中的对象必需是水平的,因此形状组合时我们才要先选中叶子再选中其它形状。
Want no shape, the joining together of rotation Angle is the first selected object must be horizontal, so shape combination when we first select leaves and selected other shapes.
指定在运行时,鼠标位于一个对象特定部分上时鼠标指针的形状。
Specifies the shape of the mouse pointer when the mouse is over a particular part of an object at run time.
利用该模型对冲压件截面形状进行了分析,确定了截面转角的公共可行域,并建立了一组目标函数作为优化对象。
With the model, the cross sectional shape of a pressing is analyzed, and the public feasible zone of sectional angle is determined, and a group of target functions are created as optimization objects.
该模型分析了冲压件截面形状,确定所有截面转角的公共可行域,并建立一组目标函数作为优化对象。
The panel cross section is analyzed in the model, and the feasible zone of all cross section rotating angle is located, and a group of target function is proposed as optimized object.
对于演示复杂程序,如绘制或调整对象形状,请使用FMR。
Use FMR for movies that demonstrate complex procedures, such as drawing or reshaping an object.
由于输入视频序列的每一帧被分割成任意形状的视频对象平面(VOP),这样每个VOP描述了一个语义意义的对象或所感兴趣的视频内容。
Each frame of the input sequence is segmented into arbitrarily shaped image regions (VOP's) such that each VOP describes one semantically meaningful object or video content of interest.
是否要删除该形状代表的模型对象?
通过使用抽象和逻辑推理,数学从计数,计算,测量和系统的研究自然对象的形状和运动演进而来。
Through the use of abstraction and logical reasoning, mathematics evolved from counting, calculation, measurement, and the systematic study of the shapes and motions of physical objects.
如果用户创建一个组织系统图,这也许已经够了,但对于更复杂的对象调整形状又会怎样呢?
If a user is creating an organization chart this may be fine, but what about reshaping more complex objects?
以颅骨边界形状为识别对象,运用不同的算法进行特征提取,并结合实验结果对不同算法进行了分析比较。
The border shape of skull is taken as identification target, extract characteristic depend on different algorithms, analyze and compare the result of different experiments.
构建形状从几何原语,从而创造数学描述的对象。
Construct shapes from geometric primitives, thereby creating mathematical descriptions of objects.
构建形状从几何原语,从而创造数学描述的对象。
Construct shapes from geometric primitives, thereby creating mathematical descriptions of objects.
应用推荐