给下面的形状图层样式。
命名为“形状图层”。
让我们的呼吁,这层“北极光黑色形状图层”。
形状图层选项。
选择与15px半径圆角矩形工具,类型更改为“形状图层”。
Select the rounded rectangle tool with a radius of 15px, change the type to "shape layers".
您可以选择多种不同的形状图层,并进入编辑模式,开始进行更改。
You can select many different shape layers and enter the edit mode to begin making changes.
使用“形状图层”将保留形状质量,以便于在后一阶段调整你的图像。
Using "shape layers" will retain the shapes quality when needed to resize your document at a later stage.
要确保你绘制的形状是路径曲线而非形状图层(注意下图的黑头所示)。
Make sure you draw your shapes as paths instead of shape layers (see arrow).
要确保你绘制的形状是路径曲线而非形状图层(注意下图的黑箭头所示)。
Make sure you draw your shapes as paths instead of shape layers (see arrow).
现在选择椭圆工具,不过这次是确保选择是路径,取代形状图层(请看屏幕截图)。
Now select Ellipse Tool, but this time make sure that you select paths, instead of shape layers (please see the screenshots).
使用“形状图层”将保留形状质量,以便于在后一阶段调整你的图像。然后给你的图像添加混合选项。如图。
Using "shape layers" will retain the shapes quality when needed to resize your document at a later stage. Drag your sheild onto your canvas then add these layer styles.
如果您选择了一个矢量图形图层,您可以使用同样的工具,但您的画笔会转成几何形状。
If you select a vector image layer, you can use those same tools but all your strokes are converted to geometrical shapes.
有一点不同在于后来添加和形状和文字比较小,因此我调整了图层样式来适应它。
The one difference is that because the objects/text is smaller, I adjusted the layer styles to suit.
新建一个新图层然后选择“多边形套索工具”(Polygonal lasso tool)画出一个类似于下图的一个抽象的形状出来。
Make a new layer and select the "Polygonal lasso tool" and create an abstract shape that looks similar to the example below. it.
把这些形状归成一组,组成机器人,并添加一个图层蒙版,以前也做过,得到以下结果。
Group all the shapes used to compose the robot and Add a Layer Mask, as previously done, to obtain the following result.
复制该形状,在图层面板中选择这些图层。
Duplicate this shape, and select both layers in your layer palette.
复制图层的形状,我们刚刚创建并添加这些图层样式。
Duplicate layer shape we have just created and add these layer styles.
重复的形状我们刚刚创建的。删除所有图层样式使用。填充层设置为0%,然后添加图层样式斜面和浮雕。
Duplicate shape we have just created. Remove all layer Styles used. Set Fill layer to 0% then add layer Style Bevel and Emboss.
为了创建阴影,你可以新建一个图层,摆放它到大的形状的下方,然后用画笔工具画一个光滑的阴影直到你满意为止。
To create this shadow i recommend you to create a new layer, place it under the big shape, and then with Brush tool start drawing very smoothly until you are happy with the result.
我们将介绍如何使用形状准备图像的基本知识,添加文字图层,然后我们转移到了动画效果处理。
We will cover the basics of preparing the Image using Shapes, adding the Text Layers and then we move on to the Animating Process.
重复的形状。新增小圆角矩形,并从选项栏中设置为相交。其位置见下面的图片。新增以下图层样式。
Duplicate shape. Add smaller rounded rectangle and from the option bar set it to Intersect. See picture below for its placement. Add following Layer Styles.
请务必保留每个光亮形状在单独的图层中,否则都将作为一个形状并且你会失去光的单独图层。
Make sure to keep each shape of light in separate layers, or else it will all end up as one shape and you'll loose the sense of separate layers of light.
为了加快阅读,我会省略一些最基本的解释(比如如何创建一个图层蒙版或如何编辑贝齐尔矢量形状)。
In order to speed up the reading I will avoid some of the most basic explanations (like how to create a layer mask or how to edit the handlers or Beziers of a vector shape).
创建如下所示类似的形状,也一样的,使用如下的图层样式。
Next make a shape similar to those shown below. Use the Settings shown for the Blending Options as well.
所有的设计都是由一些形状或形式矢量图层,这样一来就能轻松地编辑这是非常重要的。
All of your designs are made up of vector layers in some shape or form, so it's incredibly important to be able to edit them with ease.
从镜头重复的圆圈形状和大小,直到它里面的取景器适合。创建一个圆形的顶新图层,画一些微妙的亮点。
Duplicatecircle shapes from lens and resize it until it fit inside the viewfinder. Create a new layer on top of the circle and draw some subtle highlights.
你现在应该有五个图层,每个形状都会有自己的图层。
You should now have the following 5 layers. Each shape will be in its own layer.
因为这是一个形状(矢量对象),在做下一步之前首先是要栅格化图层。
Because this is a shape (a vector object) to apply the next step I will have to rasterize this shape first.
图层混合模式设置为“叠加”,然后把它移到盖子形状的下面。
Set the Layer Mode to Overlay and place it just below the cap shape.
图层混合模式设置为“叠加”,然后把它移到盖子形状的下面。
Set the Layer Mode to Overlay and place it just below the cap shape.
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