该教程示范了创建SVG文档需要了解的概念,包括基本形状、路径、文本和绘图模型以及动画和脚本。
This tutorial demonstrates the concepts you need to build SVG documents, including basic shapes, paths, text, and painting models, plus animation and scripting.
你可以设置动画的位置,颜色,形状,大小,旋转和其他属性级别的因素。
You can animate position, color, shape, size, rotation and other elements at the property level.
可以使更多的简单元素(如大小和形状)产生动画效果。
You can animate more than the simple elements like size and shape. Take the following example.
我们的目标形状或休息形状可以是动画,并应用于模拟。
The goal shape or rest shape can be animated and applied to simulation.
大多数动画都是一系列在屏幕中移动的2维空间的形状表达故事或者角色。
Most animation is a series of 2 dimensional shapes moving on a flat screen to convey a story or character.
最后,您将学习如何使用混合形状纠正处理领域是很难得到正确的关节,并发现如何测试你的装备,然后才开始动画过程。
Finally, you'll learn to use corrective blend-shapes to handle areas that are harder to get right with joints, and discover how to test your rig before it begins the animation process.
我希望它能让你们更清楚的明白牵拉与带动,挤压与拉伸,形状变化以及时间分配是如何影响你的面部动画制作以及其他部位动画制作的。
I hope it has given you a clearer understanding of how lead and follow, squash and stretch, shape changes and timing can play a role in your facial animation, just as in the rest of your animation.
我们将介绍如何使用形状准备图像的基本知识,添加文字图层,然后我们转移到了动画效果处理。
We will cover the basics of preparing the Image using Shapes, adding the Text Layers and then we move on to the Animating Process.
要校准手臂,休门观看了动作和新的手形状的动画和想象自己在做他们,而球队记录在她的大脑产生的信号。
To calibrate the arm, Scheuermann watched animations of the movements and new hand shapes and imagined herself doing them while the team recorded the resultant signals in her brain.
本文研究的内容属于IBR的范畴,主要集中研究如下三个方面:图像变形是计算机动画中常用的算法之一,运用这种技术对图像的形状和颜色进行插值可产生动态效果。
The research of the thesis belongs to the field of IBR. The thesis addresses the problem of rendering techniques from three aspects. Image morphing is one of the common algorithms in computer cartoon.
公平来说网络上各种形状和尺寸的动画播放器泛滥成灾,但能够提供这样一种像经验一样的交互式DJ却少之又少。
It's fair to say that the web scene is neck deep in Flash players of all shapes and sizes, but few - if any - offer such an interactive DJ like experience.
学习如何建立对象,挤出形状,动画的模型和场景中的摄像机,将照明和材料,并渲染出完全实现三维动画。
Learn how to model objects, extrude shapes, animate the model and the camera in your scene, apply lighting and materials, and render out a fully realized 3d animation.
后来,我们将进入更详细的关于如何工作与符号,经典的补间动画,补间动画和形状补间动画,时间轴和动画编辑器。
Later on, we'll go into more detail on how to work with symbols, Classic tweens, Motion tweens and Shape tweens, the Timeline and the Motion Editor.
采用这种方法,人们只要指定烟雾的形状,系统就可产生烟雾逐步形成给定形状的动画。
By adoption this method, system will generate simulation animation in which smock forms fixed shape gradually after people gives some smock's shape.
正可“穿”在身上的汽车丰田公司设计出能“穿”在身上、可以随意改变形状的汽车,动画片中的变形机器人如今不再是幻想。
Toyota has designed cars which can be wore on, and their shapes can be changed freely! So the animate "car robot" will no longer just be a dream.
正可“穿”在身上的汽车丰田公司设计出能“穿”在身上、可以随意改变形状的汽车,动画片中的变形机器人如今不再是幻想。
Toyota has designed cars which can be wore on, and their shapes can be changed freely! So the animate "car robot" will no longer just be a dream.
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