当创建一个游戏,每个困难按钮现在绑定到一个唯一的密钥:正常'R '等,恶梦'N '和地狱的H。
When creating a game, each difficulty button is now bound to a unique key: Normal 'r', Nightmare 'n', and Hell 'h'.
当创建一个视频游戏,数额的编码可以成为广泛,无组织的。
When creating a video game, the amount of coding can become extensive, and unorganized.
当创建了一个单人游戏,按'回车'现在的关键自动创建一个地狱难度的游戏,如果可能的。
When creating a single player game, pressing the 'Enter' key now automatically creates a Hell difficulty game if possible.
当游戏中占比100%的玩家有不同的人物模型,不同类型的学习和处理信息的方式,这时候你怎么去创建一个单一的教程指导?
How do you create a single tutorial system that accounts for 100% of players of your game when there are different personas, different styles of learning and processing information?
当游戏中占比100%的玩家有不同的人物模型,不同类型的学习和处理信息的方式,这时候你怎么去创建一个单一的教程指导?
How do you create a single tutorial system that accounts for 100% of players of your game when there are different personas, different styles of learning and processing information?
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