假如角色有眼睛,他的眼睛将先动,在头部之前几帧锁住动作的焦点。
If the character has eyes, the eyes should move first, locking the focus of its action a few frames before the head.
头部将接着动,跟随几帧之后是身体和主要动作。
The head should move next, followed a few frames later by his body and the main action.
利用运动检测算法,BriefCam软件能把背景(静态或非运动的物体)同运动的物体分开,在帧内记录并分析任何一个动作。
Using motion-detection algorithms, the BriefCam software separates the background (static or non-moving objects) from the moving objects, tracking and analysing any motion within the frame.
随后研究人员逐帧分析RBD那组人员的夜间录影带,观察他们的动作和观看是否相对应。
Then the researchers analyzed the nighttime footage of the RBD subjects frame by frame to see if their actions and gazes matched up.
即便角色只是旋转了一下头部,你也可能需要在动作的起始和结束的地方加一些帧使之更平滑些。
Even if the character is just turning their head, you will probably want a few frames to soften up the start or end of the motion.
API不用再去说明什么——因为所有与帧缓冲相关的动作例如加载平铺,抗锯齿处理已经充分做好了。
The API does not try to guess anything anymore – all frame buffer related actions such as tile loads & stores, anti-aliasing resolves are done explicitly.
如果节奏快于9拍子,准确度是非常重要的。这个动作必须准确地发生在接收到声响的那一帧上。
Accuracy is especially important if the beat is faster than a 9 beat. The hit must occur exactly on the cue frame which receives the tap.
这个镜头的时间分配可以粗略的分成如下几个阶段:5帧用来进去挤压(预备)。3帧拉伸(动作),2帧用来回落(顺势)。
The timing of this shot is roughly broken up as follows: 5 frames of getting into the squash (anticipation), 3 frames of stretching (action) and 2 frames of settle (follow-through).
复制一个最终帧,并如下添加动作。
它有4cif全帧速率视频和三个能捕捉所有动作的IP视频流。
They feature 4cif full-frame-rate video and three IP video streams to catch all the action.
第二个数字是每个特定动作用到的帧数,包括起始帧。
The second number is the number of frames to be used, including the starting frame.
在卡通风格的动画中,大多数的动作或者姿势都要保持几帧来达到卡通的有趣效果。
For cartoonish animation, most movements or pose changes can occur in only a few frames.
绿色下拉菜单是一个简单而美丽的期待。每个按钮已与网站联系。所有动作脚本写在一帧在主时间线…
Green Drop Down Menu is a simple and looking beautiful. Every button already linked with a website. All action script written in one frame at main time…
120帧的优点在于动作捕捉,因此最后拍摄团队认为它最好的用途在于打斗的镜头,但出人预料的是120帧对特写镜头尤为适用。
Early on, the team had thought 120 fps shooting would best lend itself to action scenes due to its strength in capturing motion, but the real revelation was in the close-ups.
慢动作和逐帧播放可以让你放大关键动作,真正的看清动作。
Slow-motion and freeze-frame footage allows you to zoom in on key moves and really SEE how to do them.
新加坡的电脑程序在补间动画帧的制作中取得了成功,它能按照专业的标准将数以百计的绘画动作衔接起来。
The Singaporean computer program has succeeded in drawing the so-called "in between" frames, the millions of drawings which smooth out the gaps between the movements, to a professional standard.
指定当步兵单位爬行的帧序列。当步兵在移动的时候遭到攻击会出现这种动作。
Specifies frames used when the infantry unit is crawling. That's when a unit is taking fire but is told to move.
关键帧动画是利用计算机的运算能力,按照运动学和动力学的规律计算生成两个关键动作之间的运动动作序列的动画方法。
Key frame animation is a kind of computer animation method. This method calculates frames between two key frames automatically according to kinematics and kinetics.
卡通类型的动作里你只要2帧来做这个渐变过程就可以,但如果是用3帧来做,看上去就会比机械的僵硬的动作好很多。
For snappy cartoon motion, you may have ease in and out over only a couple of frames. But even 3 frames of ease in and out may help a limb from looking too stiff or mechanical.
卡通类型的动作里你只要2帧来做这个渐变过程就可以,但如果是用3帧来做,看上去就会比机械的僵硬的动作好很多。
For snappy cartoon motion, you may have ease in and out over only a couple of frames. But even 3 frames of ease in and out may help a limb from looking too stiff or mechanical.
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