多人玩的网络游戏是导致宽带使用率上升的重要因素。
Internet multiplayer games are responsible for much of the increase in broadband use.
索尼公司正在探索“网格”系统,用宽带将成千上万台家庭计算机、游戏操作台连成网络。
Sony Corp. is pursuing " grid " systems, using broadband to connect thousands of home computers and game consoles.
以韩国为例,宽带普及导致高中生均匀每周花23小时玩线上游戏。
Take South Korea, where ubiquitous broadband means that the average high-school student plays video games for 23 hours each week.
宽带网络游戏的模式,在美国我们没有看到,甚至在日本都没有看到。
Broadband network game model in the United States, we have seen, even in Japan do not see.
宽带网络游戏的模式,在美国我们没有看到,甚至在日本都没有看到。
Broadband network game model in the United States, we have seen, even in Japan do not see.
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