实时绘制丝嘴的运动轨迹。
地形实时绘制时LOD数据的选择是基于屏幕误差的。
In rendering time, the choosing of LOD is driven by screen space error.
提出一种新的大规模城市场景高效建模及实时绘制方法。
This paper proposes a new efficient modeling and real-time rendering approach for large-scale urban scenes.
对模型复杂度敏感的算法都不能很好地实时绘制高度复杂模型。
Haptic rendering algorithms, whose efficiency depends on the complexity of input models, can not render high complexity objects fairly good.
该方法具有很好的几何局部连续性,在实时绘制中能快速的检索。
This method has good geometry local continuity and index data with high speed in real-time rendering.
不规则模糊物体的建模和实时绘制方面都有很多值得研究的问题。
There are many issues that is worth researching in terms of modeling and rendering anomalous fussy object.
该方法具有很好的几何局部连续性,在实时绘制中能快速的检索。
This method has good geometry local continuity and index data with hig...
在地形可视化领域,实时绘制复杂地形场景的最有效工具是LOD技术。
In the field of terrain visualization, the most efficient tool for real-time rendering of complex landscape is level of detail (LOD).
利用现代图形卡的可编程能力,该算法可以在微机上达到实时绘制性能。
By using the programmable ability of modern GPVS, the algorithm can achieve realtime rendering performance on Personal Computers.
本文主要研究大规模虚拟战场环境中海洋场景的建模和实时绘制关键技术。
This paper mostly studies the key modeling and real-time rendering technology of ocean scene in large-scale virtual battlefield environment.
本文就多细节层次模型的网格简化算法这一实时绘制技术作了初步探讨与实践。
In this paper, the mesh simplification of multiple level of detail, one of real-time rendering techniques, is studied and implemented.
可实时绘制试验曲线,显示试验数据,判断准确,并可保存,分析,打印试验数据。
Can draw the test curve in real time, display the test data, judge accurately, and can save, analysis, print the test data.
可实时绘制试验曲线,显示试验数据,判断准确,并可保存,分析,打印试验数据。
Real-time mapping test curve, test data show that, to judge accurately, and can save, print the test data analysis.
在处理器速度非常缓慢的日子里,因为计算机速度不够快,不能实时绘制实心的外观。
In the days of slower processors, all objects needed to be represented as wire frames because computers weren't fast enough to render solid surfaces in real time.
在实时绘制阶段,利用八叉树层次进行粗的全局细化,利用渐进网格进行细的局部细化。
At run time, the octree hierarchy was used for coarse global refinement, and the progressive meshes was used for fine local refinement.
通过对几何模型层次细节技术和可见性裁剪技术的分析提出了一种实现实时绘制的有效算法。
After analyzing the level of details and culling technique, we bring up a valid algorithm for realizing real-time display.
三维地形场景实时绘制在虚拟现实、地理信息系统、仿真系统等领域中占有十分重要的地位。
The rendering of 3D terrain scene is playing a key role in many research fields such as virtual reality, geographic information system and simulation system, etc.
真实感实时绘制是在当前图形算法和硬件条件限制下提出的在一定时间内完成真实感绘制的技术。
Realistic real-time rendering is a technique which accomplishes realistic rendering in a definite period of time under the constraint of current hardware and graphic algorithms.
采用误差抖动分散算法在成像测井系统上实现了实时绘制伪灰度的成像图,提高了成像图的质量。
With the use of error distribution algorithm in imaging logging system, imaging logging result in gray scale can be plot in realtime and the quality of the images is perfect.
在此基础上,本文说明了利用可编程图形处理器进行绘制的方法,并实现了实时绘制的三维海底场景。
Finally, discuss is given about the method of programmable ability of GPU and an actual implement of a virtual environment of seafloor is presented.
网格简化是计算机图形学中一个传统的研究课题,它对网格的存储和传输处理以及实时绘制都有着重要的意义。
Mesh simplification is a classical research subject in computer graphics and is an very important significance for mesh storage, transmission process and real time render.
三维地形可视化仿真技术是虚拟现实的重要手段之一,主要研究真实感三维地形建模和三维地形可视化的实时绘制。
Visual 3D terrain simulation technology is an important means of virtual reality, which deals with realistic 3D terrain modeling and 3D terrain visualization real-time drawing mainly.
在实时绘制中,在性能上至少有3个目标:每秒有更多的帧、更高的分辨率、更多(比较好的真实感效果)的场景物体。
In the graphics rendering, we have at least 3 goals: more frames in one second, higher screen resolution and more scene objects with good third dimension effect.
三维表现系统,是建立在计算机图形绘制技术的基础上,对地球表面的海量地形和城市中的大规模建筑群进行实时绘制的系统。
A 3D rendering system is such a system that draws the massive terrain and cities on the earth based on computer graphic technology.
本文研究了大量复杂场景绘制的经典算法,并在前人研究成果的基础上,提出改进的体纹理算法,实现了大规模草地的实时绘制。
We study a lot of classic algorithm about the large-scale complex scenery. In this case, we bring about an advanced volumetric rendering algorithm to render the scene.
随着分布式虚拟GIS在仿真和军事中的应用需求,大范围,海量地形数据在网络环境下实时绘制技术成为GIS研究的重点之一。
The increasing application demand of distributed virtual GIS in terrain landscape and military has made real-time interactive browsing massive terrain data in large areas under network environment.
本装置可对各种交流电软起动设备、机械式软起动设备等被试件进行慢速平稳起动性能的试验,并可实时绘制软起动设备起动曲线。
The tester can be used for AC and mechanical soft-starter to check and validate the performance of slow and uniform start and on-line plot the starting curve of tested object.
所谓的LOD建模,其实质就是采用一定的算法思想将原有的网格地形数据进行重组,得到一种更加便于实时绘制使用的数据结构。
In reality, in order to get more convenient data organization for drawing, LOD model is to use theory of algorithms to reform intrinsic grid topographic data base.
洪水演进仿真环境的绘制包括三维地形建模和地形地貌实时绘制,源发型洪水演进动态仿真技术的关键是流域河道边界自搜索模型的建立。
The key technology of the dynamic simulate of the original flood evolvement is the design of the self-control search model of the boundary of the watercourses drainage area.
洪水演进仿真环境的绘制包括三维地形建模和地形地貌实时绘制,源发型洪水演进动态仿真技术的关键是流域河道边界自搜索模型的建立。
The key technology of the dynamic simulate of the original flood evolvement is the design of the self-control search model of the boundary of the watercourses drainage area.
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