这里描述的KML仅为美国就使用了数以千计的多边形顶点,因此如果要在全球呈现或超越国家级的精确度,则可能需要速度更快的处理器。
The KML described herein USES tens of thousands of polygon vertices for the United States alone, so faster processors may be required for global rendering or precision beyond the state level.
但它的速度太慢,使用它创建快速多边形填充物。
采用矢量与栅格结合的技术进行更新,简化了矢量多边形叠交运算,实现了图斑内部的局部矢量化,提高了处理速度。
And the integrating raster with vector technology predigests the polygon overlaying operation, realizes inner span part vectorizing and speed up the process.
实验结果表明,该方法对于随机生成的简单多边形域三角化速度快,平均计算时间呈近似线性。
The tested analysis shows that for simple polygonal domains randomly generated, the algorithm is efficient in computation and has an almost linear run time.
采用角速度多边形根据圆锥齿轮安装关系进行运动效率分析。
According to setting relation of taper gear, movement efficiency is analyzed with angular speed polygon.
对于采用多边形电压矢量新方案,我们分别进行了大量的开环及速度闭环实验,实验结果表明本控制方案是可行的。
A lot of experiments for open loop control and closed loop control have been made according to the polygon voltage vector control. The experiment result shows that the new scheme is feasible.
对于采用多边形电压矢量新方案,我们分别进行了大量的开环及速度闭环实验,实验结果表明本控制方案是可行的。
A lot of experiments for open loop control and closed loop control have been made according to the polygon voltage vector control. The experiment result shows that the new scheme is feasible.
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