可以看到,多多边形中的每个环都被转换成sVG中的一个子路径,每个环以控制字符m开始,以Z结束。
You can see that each ring in the multi-polygon is transformed to a single sub-path in SVG, started with the m control character and terminated with Z to close the ring.
我怎么能把大量的坐标转换为边界或多边形?
How can I turn a massive number of coordinates into a boundary or polygon?
源物体必须是几何体。在选择目标物体前需要将其转换成可编辑多边形。
Source must be geometry object. Before selecting destination object, collapse it into Editable Poly.
本文借助于多边形图像区域表示,提出了一种将光栅图像转换为SVG表示的矢量图形方法。
Based on the image representation with polygons, a new approach to the SVG vectorization representation of raster images is proposed.
边缘填充是一类多边形扫描转换算法,算法思路清晰,结构简单。
Edge filling algorithm is one of scan conversion algorithm. The thought of Edge filling is distinct and its structure is simple.
第一步,先创建一个球体,然后转换为可编辑多边形。
In first step we should create a sphere, and change it into Editable Poly.
我会用一个框,我会将其转换为可编辑多边形,然后我将沿着我的对齐参考翼它。
I will use a box and I will convert it to editable poly, then I will align it along my wing on reference.
将三维扫描仪测量得到的点云转换成一个实际的3D(三维)多边形模型,以满足高级建模和可视化的需要。 为此提到了转换过程中出现的所有问题和解决方法。
We addressed the problems and solutions of converting a measured point cloud into a realistic 3D polygonal model that can satisfy high modelling and visualization demands.
采用多边形拟合物体图象边缘轮廓线,即实现从图象到图形的转换的方法,与直接记录原图象数据相比可大大减少轮廓线上所需记录的边缘点的个数,即减少数据量。
In this paper, a method about contour extraction of regular targets in images is proposed, which is based on an improved rectangle fitting method and a polygon fitting method.
我们要做的是将所有的元素汇集到单一的物体中,同时又不丢失原有的材质,因此我们首选要将茶壶转换成可编辑多边形。
What we need to do now is to join both elements into a single object, without losing their materials. So, right-click on the teapot, Convert and Convert to edit poly.
我们要做的是将所有的元素汇集到单一的物体中,同时又不丢失原有的材质,因此我们首选要将茶壶转换成可编辑多边形。
What we need to do now is to join both elements into a single object, without losing their materials. So, right-click on the teapot, Convert and Convert to edit poly.
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