它显然能减少你庞大的多边形数量。
平面的多边形数量定义了草样式的数量。
The poly count of the plane defines the amount of grass (patterns).
能够看到非常详细的实时渲染结果无论多边形数。
See extremely detailed results at render time regardless of polygon count.
每个模型的多边形数量总数从600到700的三。
今天,对大多数显卡的多边形数量并是不真正的问题。
On most graphics CARDS today, polygon count does not really matter.
基本曲率:了解多边形数量及其在创建平滑曲率中的重要性。
Basic curvature: Understanding polygon count and its importance in creating smooth curvature.
分割-在运行时,在底层细节的多边形模型的基础上,提升直观的多边形数量。
To increase at runtime the number of visible polygons from a low detail polygonal model.
模型透明通道的使用不仅是减少使用的多边形数量,而且是让模型更容易的工作。
The use of transparency within a shape not only reduces the amount of polygons used but also makes the shape easier to work with.
用透明通道贴一面的贴图要比建造单个的栅栏容易得多,当然也有更减少了多边形数量。
Texturing one face with transparency is a lot easier than building individual fence posts and of course is cheaper in polygon count.
所有以上的只是建立好的模型的例子,使用这些是给多边形数量向导当示范用的,没有确定的数字。
All the above are just examples of shapes created, these are demonstrated as a guideline to polygon counts that were used and not a definite number.
这样你可以将手中每个物体的多边形限制在一定数量,当你总的多边形数量达到50万时,场景就变的不可绘制了。
This way you can limit the amount of polys per object you are working on, making it all a lot less painfull when your total polycount is reaching the 500.000 mark.
这将允许您充分利用您机器的计算能力,不仅允许更高的多边形数量也使得艺术家能在更短的时间内创造出更多的艺术!
This will allow you to fully harness your machine's computing power, not only allowing for higher polygon counts but also making it possible for you the artist to create more art in less time!
多分辨率模型表面简化算法用一简单的模型来近似表示原始的高分辨率模型,减少模型表示的多边形数,从而加速场景绘制。
Many resolution ratio model surface simplify algorithm come with one simple model approximate to say the primitive high-resolution model, reduce polygon that model show count, accelerate scene draw.
包含着很多多边形,但是这些多边形大多永远被排除在视野以外,对于一个大型数据库,就像地形数据库来说是很重要的。
This can be very important for large databases that contain may polygons, most of which will not be in the field-of-view at any one time such as a terrain database.
多边形与飞船的尺寸的关系?三角形数。
Total poly budget on target compared to dimensions of ship ? In triangles.
多边形与飞船的尺寸的关系?三角形数。
Total poly budget on target compared to dimensions of ship ? In triangles.
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