你可以设置图片渲染使用的线程,应用的RAM数量,文本和图片渲染质量等等。
You can set the threads to use for image rendering, amount of RAM to utilize, and text and image rendering quality amongst other things.
我们在开发GoogleChrome的时候我们必须考虑移植的部件之一就是图形层,图形层负责把文本,图片和其他图形渲染到屏幕上。
One of the parts of the port we had to consider when developing Google Chrome was the graphics layer, which is responsible for rendering text, images, and other graphics to the screen.
尽管CSS框架已分成结构化和可视化部分,但还未解决创建ExtJS组件的可视化渲染中用到的图片的需求。
Although the CSS framework has been broken up into structural and visual bits, it does not address the need for a way to create the images used in the visual rendering of Ext JS components.
ie9Preview1与2提供了针对文本、图片和矢量图的硬件加速,而ie 9 Preview3则增加了GPU(而不是CPU)上的视频、音频与canvas渲染。
Ie 9 Preview 1 and 2 included hardware acceleration for text, images and vector graphics, while ie 9 Preview 3 adds video, audio and canvas rendered on GPU rather than CPU.
通常,用户必须上传图片到网站服务器后才能看到缩略图,现在,无需上传图片,开发者就可以很方便地渲染和显示缩略图。
Normally, you would have to upload the image to the site's server before you could see a thumbnail. Now, developers can easily render and display these thumbnail before the file is uploaded.
下面有一些图片显示四种不同的级别看起来是什么样的【如果你奇怪我用蜡笔样式渲染图片,这是因为它试图要告诉你,这些仅仅是概念模型,而非最终设计】。
Here is what these four different levels look like. [if you are wondering about my switch to crayons, it's an attempt to convey that these are just conceptual mockups, not final designs].
已经涌现了许许多多惟妙惟肖又精美漂亮的艺术作品,而且,倘若你不是在3D论坛或画廊里找到的它们,你都分辨不出看到的到底是照片还是计算机生成的渲染图片。
There are so many realistic and beautiful artworks, and if it weren’t for the 3D forums and galleries, you wouldn’t know whether you’re looking at a photograph or a computer-generated render.
重要事项——图片尺寸必须为打印解析度(你渲染能得到的最大尺寸)。请勿上传低解析图再要求我们回复,我们将不予理睬。
IMPORTANT PLEASE READ Image dimensions should be print resolution (as large as you can possibly render). Do not send in a low-resolution placeholder and ask us to get back to you, as we won't.
波士顿这片区域在网上就很显眼,我知道我可以在渲染底图上叠加背景建筑的图片。
This area of Boston is highly photographed online and I knew I would be overlaying images of the background buildings on top of the base rendering.
从多个图中剪切出人物的问题是:我的基础渲染图和我使用的其他人物图片的色调不一致。
The problem with cutting people from multiple images is that there is a disconnect in color tones between my base rendering and all of the different images used.
为准确性渲染图片在我们的图片规定中是允许的。
Toning for accuracy is allowable under the language of our photo policy.
采用一些图片给活动渲染气氛。
检查图片,样式表,和脚本的加载过程,汇报它们对整个页面加载和渲染的影响。
Examining the loading of images, stylesheets, and scripts and their effect on overall page load and rendering.
基于图像的绘制技术不同于对已知场景建立的3d计算机图形,它是利用输入的图片进行渲染。
Unlike traditional 3d computer graphics in which 3d geometry of the scene is known, image-based rendering techniques render novel views directly from input images.
这些图片大肆渲染,会让一些比较年轻的读者们惶恐不安。
The pictures were sensationalist and could seriously disturb younger readers.
我对以下你见到的所有图片都采用了相同的渲染设定。
I used the same render Settings for all images as you can see below.
我渲染日间图片通常使用发光贴图和光缓存并进行适当的调节。
I render day time images usually with an Irradiance Map and Light Cache solution with moderate Settings.
哇不错模型感谢您分享。我喜欢渲染图片。
Wow nice model thank you for sharing. I love the render pictures.
计算机渲染的插图可以与实际的图片或者视频相结合来创建出非常令人信服的剪辑合成的照片或者电影。
Computer rendered illustrations can be merged with real photography or video to create very convincing photomontage images or movie.
在25个小时之后我得到了渲染的图片。
After those 25 hours I reached to the rendered image. Finally.
窗口:使用渲染图片窗口的坐标。
创造广阔无边的地形、树木,在千变万化的大气中选择最佳的视角渲染属于你的超级真实风景地貌图片…只需轻轻点几下鼠标。
Create vast expanses of terrains, add trees, select the best point of view and render hyper-realistic images of your landscapes in moody atmospheres... in a few mouse clicks.
我在渲染夜间图片时,宁可使用蛮力,这通常意味着较长的计算时间,但是不会出现任何不必要的照明问题漏洞或斑点。
I render the night views preferably with brute force. This usually means longer computation time, but you don't have problems with any unwanted lighting leaks or spots.
每隔一段时间,我就会需要渲染一个拉丝不锈钢的柱子的图片,就像上图所示一样。
Every so often, there comes a time when I need to illustrate a brushed stainless steel finish like the column in the above image.
非常小的图像高度和宽度值将导致一个非常粒状图片在大型渲染窗口,但看起来不错的一个小渲染窗口。
Very small image height and width values will lead to a very grainy picture in a large rendering window, but will look just fine in a small rendering window.
非常小的图像高度和宽度值将导致一个非常粒状图片在大型渲染窗口,但看起来不错的一个小渲染窗口。
Very small image height and width values will lead to a very grainy picture in a large rendering window, but will look just fine in a small rendering window.
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