的确,四元数支持球形线性插值(SLERP),那意味着点沿着球体表面传播就像他们从一个方位移到另外一个一样。
Indeed, quaternions support spherical linear interpolation (abbreviated as SLERP), which means that points travel along the surface of a sphere as they are moved from one orientation to the next.
使用四元数的第二个理由,就是其可实现两个状态间的平滑插值。
The second argument that is commonly given for the use of quaternions is the possibility of smoothly interpolating between two orientations.
在分析了四元数函数与角速度的关系后,提出了角速度光滑插值的方法,并能计算出任一时间角速度的值。
After analyzing the relation between a quaternion function and the angular velocity it represents, a smooth angular velocity interpolation algorithm is proposed.
本文在建立人体骨骼模型的基础上,采用四元数方法对给定的关键帧进行插值生成中间帧,并对生成结果做简单的分析。
On the basic of creating human body' s skeletal model, using quaternion method to building in-between frames, and analyzing the result.
本文在建立人体骨骼模型的基础上,采用四元数方法对给定的关键帧进行插值生成中间帧,并对生成结果做简单的分析。
On the basic of creating human body' s skeletal model, using quaternion method to building in-between frames, and analyzing the result.
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