例如,当你修改版本信息、运行时设置、资源文件、图标/启动画面等时,它会极大地降低编译时间。
It dramatically reduces compilation time if, for example, you modify version info, runtime settings, resource files, icon/splash screen, etc.
这对于桌面应用程序而言尤其重要,因为用户通常盯着启动画面以等待应用程序进行准备。
This is especially important for desktop applications, where a user is often staring at the splash screen waiting for the application to be ready.
图片往往被用在启动画面中,所以并不是一个必需的内容。
If not a necessary content element, photos are only used in splash screens of desktop applications.
然后你会看到Android启动画面,虽然我们只能看到几秒,那是因为我们的电脑进入Android确实很快。
Then you'll see the Android boot screen, though we only saw it for a moment, as our computer booted really fast into Android.
如果你觉得接受不了这个新的用户环境,你可以重新启动,然后通过登录画面底部的按钮选择Ubuntu的经典用户环境。
If you decide you can’t stand the new interface, though, all you have to do is reboot and choose Ubuntu Classic from the bottom of the logon screen.
显示一个启动画面几秒钟,之后出现主enterpriseDeveloperEclipse屏幕,如图2所示。
A splash screen is displayed for a few seconds before the main Enterprise Developer Eclipse screen appears, as shown in Figure 2.
在“启动应用程序”向导画面选择BookPool.com应用程序并点击OK。
Select the BookPool.com application from the Application Name drop-down on the Start Application wizard screen and click OK.
如果硬盘和操作系统并无故障,接下来我们就可以看到启动画面了。
If there is no hard disk and operating system failures, then we can see the splash screen.
启动画面是一个没有标题栏,系统菜单栏,和边框的窗口,它暂时性显示一位图然后自动的消失。
A splash screen is a window that has no title bar, no system menu box, no border that displays a bitmap for a while and then disappears automatically.
打开电源计算机在显示启动画面时都做了些什么工作呢?
Power the computer screen in the show are done to start work?
显示和隐藏应用程序启动画面。
您可以添加自己的启动画面,而编制。
更好的以用户为中心的GUI设置控制。如启动画面的转换等。
Better User-centric Settings control for the GUI. Things like splash screen toggle, etc.
纵向—用户界面和启动画面是垂直的,主界面按钮在设备的正下方。
Portrait - user interface and Splash Screen is oriented vertically. Home button is on the bottom of device.
左横向—用户界面和启动画面是水平的,主界面按钮在设备的右边。
Landscape Left - user interface and Splash Screen is oriented horizontally. Home button is on right side of device.
左横向—用户界面和启动画面是水平的,主界面按钮在设备的右边。
Portrait - user interface and Splash Screen is oriented vertically. Home button is on the bottom of device.
在这个案例中,从Unity默认启动画面开始,它大约花了10 - 15秒完成加载!
In my case, it took about 10-15 seconds to load out from the Unity's default splash screen!
进入引导模式选择画面,让您选择一个启动设备。
Enters the boot mode selection screen, allowing you to choose a boot device.
启动游戏,在主画面你必须设置屏幕滚动。
Start the game, and at the main screen you have to set the screen for scrolling.
请参考定制启动画面页面,如何改变游戏的启动画面。
See the splash screen customization page to find out how to change the image your game shows while launching.
例如,在启动应用程序时,显示启动显示画面、与资料库连线、载入储存状态等等。
For example, when it starts up, the application can display a splash screen, make database connections, load a saved state, and so on.
如果用户每次使用软件的时候都得等到启动画面消失后才能正常使用,这会让启动画面相当的厌烦。
It would be frustrating to the user if he has to wait until the splash screen to disappear. We can provide the user with a choice. When he clicks on the splash screen, it will disappear.
您可以设定应用程序在应用程序启动程序码执行时显示启动显示画面。
You can configure the application to show a splash screen while the application startup code runs.
如果想要在启动游戏时播放定制画面,可以访问定制开机画面。
If you want to customize the splash screen that appears when launching your game on the device, you should visit the splash screen customization page.
启动显示画面显示在萤幕中央。
在要于稍后加入程序码的启动显示画面中,不能够包含预留位置文字。
You cannot include placeholder text in the splash screen that is later added by your code.
你也不应该提出的任何障碍,这将减缓喜欢耗时的狩猎,“闪存和启动画面。”
Neither should you put up any roadblocks that will slow down their hunting, like time-consuming "Flash and splash screens."
在WPF应用程序执行个体建立之前,便会使用机器码显示启动显示画面。
The splash screen is displayed by using native code, before the WPF application instance is created.
在WPF应用程序执行个体建立之前,便会使用机器码显示启动显示画面。
The splash screen is displayed by using native code, before the WPF application instance is created.
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