本文提出了基于目标服务的合成算法。
决策者可以根据评价的要求选择相应的合成算法。
The policy-maker may choose corresponding synthesis algorithm according to the requirement.
本文给出了线性离散时间系统分散估计的合成算法。
In this paper, we present a combining algorithm of local decentralized estimates for linear discrete-time systems.
主要就ICEM的测度指标体系及指数合成算法进行了论述。
The paper mostly discusses the Measurable Quotient System (MQS) for ICEM and the corresponding algorithms.
现有的火焰合成算法多数基于粒子系统,其主要缺点是运算量大。
Most of existing methods for synthesizing fire image are based on the particle system, and the main drawback of them is heavy computation.
为解决实际应用中的反马赛克问题,给出一种自适应比例合成算法。
Resolve demosaicking problems in application, and a new adaptive proportional combination algorithm is presented.
提出了一种新的密度云图像合成算法,用于表现3d数据场的分布。
We present an algorithm for compositing density clouds used to represent scalar fields on a 3d volume subdivided into tetrahedra.
在正弦波合成中采用相位匹配合成算法,保证了帧间参数的连续性。
To keep the continuity between different frames, phase matching algorithm is also utilized.
现有的火焰合成算法多数都是基于粒子系统,其主要缺点是运算量大。
Most of existing methods for synthesizing fire image are based on particle system, a main drawback of which is heavy computation.
因此设计一种专用于处理织物纹理图像的纹理合成算法具有十分重要的意义。
Therefore, it has a great significance to design a texture synthesis algorithm dedicated to the fabric texture.
而本文研究的航迹合成算法实际上是协同作战网络的三项重要战术应用之一。
The Composite Tracking Algorithm research in this paper is one of the three important applications in the tactics of CEC.
结果表明合成算法优于单纯的遗传算法或高斯-牛顿法,在实践中有一定的应用价值。
The results showed that the practically mixed algorithm was better than simple GA or Gauss-Newton algorithm.
本论文就纹理合成算法及纹理合成的应用等方面展开了深入的研究,并取得了一系列成果。
This paper is focused on the research of the algorithm and application of texture synthesis, and has made a series of achievements.
其次,通过对几种比较典型纹理合成算法的研究,提出了一种三角网格曲面纹理合成技术。
Secondly, through the research of several typical texture synthesis algorithms, a triangular mesh surface texture synthesis method is proposed.
该文提出一种基于图像拼合的中间视合成算法,利用图像插值和变形技术,生成虚拟视点图像。
This paper proposes an intermediate view synthesis algorithm based on image mosaic to create the virtual view image by exploiting view interpolation and morphings.
算法在不增加原有图像映射算法复杂度的基础上,大大降低了原有多幅图像合成算法的计算量。
Without increasing the complexity of previous warping method, this algorithm greatly reduces the computation required in image synthesis from multiple reference images.
对于平面多边形的闭合集空间合成算法,本文详细讨论了实现的理论基础、各个步骤的处理规则等。
Forthe spatial synthetic operations algorithms about the closed set of polygons in the plane, this dissertation discusses the theory of the implementation and processing rules of each step in detail.
本文提出了一种基于圆形区块随机增长的多样图纹理合成算法改善了扫描线算法所带来的锯齿效应。
This paper USES random expanding of circular patches to avoid the zigzag problem of current scan line multi-sample synthesis algorithm.
目前的主流纹理合成算法都以普通纹理图像作为处理对象,没有专门面向织物纹理图像的纹理合成算法。
The ordinary texture image are the mainstream of current texture synthesis algorithms as the processing object, and there are not specific algorithm for the fabric texture synthesis algorithm.
为了提高分布式sar的图像分辨率,本文提出了基于图像质量测度函数的分布式SAR分辨率自动合成算法。
To enhance the image resolution of the constellation SAR system, we propose an auto-combination algorithm which is based on the image quality estimation functions.
在许多采用马尔可夫随机场模型的基于样图的纹理合成算法中,邻域的大小决定着这些合成算法的纹理合成质量和合成速度。
For many sample-based texture synthesis algorithms using markov random field model, the size of neighborhood determines the quality and speed of texture synthesis.
该芯片采用了改进的直接数字频率合成算法、流水线结构与ROM分时复用技术,保证了芯片的高性能和速度,节省了芯片面积。
A modified direct digital frequency synthesis (DDS), pipelined structure, and time-sharing ROM are adopted in the chip, for saving chip area and ensuring high performance and speed.
该芯片采用了改进的直接数字频率合成算法、流水线结构与ROM分时复用技术,保证了芯片的高性能和速度,节省了芯片面积。
A modified direct digital frequency synthesis (DDS), pipelined structure, and time-sharing ROM are adopted in the chip, for saving chip area and ensuring high performance and speed.
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