科玛丽·沃萨被设定为卢卡斯艺界的电子游戏《星球大战:赏金猎人》的主要角色。
Komari Vosa was designed as a featured character in LucasArts' Star Wars Bounty Hunter video game.
在卢卡斯艺界2002年发布的续集游戏《绝地放逐》中,凯尔·卡塔恩再一次回到了大家面前。
Kyle Katarn returns Jedi Outcast, a follow up game from LucasArts scheduled for a 2002 release.
“防御者”是为1994年卢卡斯艺界的空战模拟计算机游戏《星球大战:TIE战斗机》设计的。
The TIE defender was developed for the 1994 LucasArts space combat simulator computer game, Star Wars: TIE Fighter.
在2001年的电子游戏《星球大战:欧比—万》(卢卡斯艺界发行)里,科思作为一关的任务出现。
In the 2001 video game Star Wars: Obi-Wan (published by LucasArts), Koth figures as a level objective.
直到开发《原力释放》电子游戏时,本土费卢西亚人才被设计出来。这款游戏在2008年由卢卡斯艺界发布。
The native Felucians were not established until the development of The Force Unleashed video game, released by LucasArts in 2008.
设计师们坐下来为卢卡斯艺界的《星球大战:共和突击队》设计主角时,就知道他不会是个常规克隆人,也不会是个“超级士兵”。
When the designers of LucasArts' forthcoming Star Wars Republic Commando sat down to design their main character, they knew he wouldn't be a regular clone, nor would he be a "super-soldier."
设计师们坐下来为卢卡斯艺界的《星球大战:共和突击队》设计主角时,就知道他不会是个常规克隆人,也不会是个“超级士兵”。
When the designers of LucasArts' forthcoming Star Wars Republic Commando sat down to design their main character, they knew he wouldn't be a regular clone, nor would he be a "super-soldier."
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